Size:
Type:
Form:
Temper:
# App:
Lair:
Diet:
Alignment: Chaotic
Hit Dice: 3 to 7* (13 / 18 / 22 / 27 / 31hp)
AC: 4 [15]
THAC0: By HD (17 [+2] to 13 [+6])
Morale: 9
Saves: By HD
Treasure Type: C
XP: 50 / 125 / 300 / 500 / 850
Ground: 120' (40')
Climb/Arboreal:
Flight:
Swim:
Benthic:
Burrow:
Ethereal:

Actions/Abilities/Traits:
(OSR)
Actions/Abilities/Traits: (OSR)
Action
1 bite or breath
1-6 or special
Action
breath
1 * bite (1d6) or 1 * breath (1d6 per HD)
Special
Fire breath
2-in-6 chance per round of breathing fire. One target. Save versus breath for half damage.
Special
Fire immunity
Unharmed by non-magical fire.
Special
Detect invisible
75% chance per round. 60' range.
Special
Pets
Sometimes found with other creatures with an affinity for fire.

Actions/Abilities/Traits:
(Pathfinder 2e)
Actions/Abilities/Traits: (Pathfinder 2e)
Trait
Beast
A creature similar to an animal but with an Intelligence modifier of -3 or higher is usually a beast. Unlike an animal, a beast might be able to speak and reason.
Trait
Fiend
Creatures that hail from or have a strong connection to the evil-aligned planes are called fiends. Fiends can survive the basic environmental effects of planes in the Outer Sphere.
Trait
Fire
Effects with the fire trait deal fire damage or either conjure or manipulate fire. Those that manipulate fire have no effect in an area without fire. Creatures with this trait consist primarily of fire or have a magical connection to that element. Planes with this trait are composed of flames that continually burn with no fuel source. Fire planes are extremely hostile to non-fire creatures.
Monstrous, cunning, and very intelligent hounds, the size of a small pony. Breathe fire and love heat. Dwell in dungeons or near volcanoes.
OSE