Size:
Type:
Form:
Temper:
# App:
Lair:
Diet:
Combat Dice: 0
Hit Points: 0
Attack Rank: 0
Passive Defense: 0
Active Defense:
Damage Reduction: 0
Role: lurker
Ground:
Climb/Arboreal:
Flight:
Swim:
Benthic:
Burrow:
Ethereal:

Actions/Abilities/Traits:
(D&D 5e)
Actions/Abilities/Traits: (D&D 5e)
Action
Claw
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.
Action
Multiattack
The gargoyle makes three attacks: one with its Talons and two with its Claw.
Action
Stone Form
When there are no more tasks to be accomplished, the gargoyle returns to its stone form, becoming a solid block of stone, 5 feet on each side. It becomes petrified and remains that way until its current master commands it to awaken. If it has no master, a riddle appears on the stone cube and it remains inactive until the riddle is solved.
Action
Talons
Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 15 (2d10 + 4) piercing damage and the target is knocked prone.
Special
Regeneration
The gargoyle regains 5 hit points at the start of each of its turns. If the gargoyle is reduced to 0 hit points, it turns to stone, becoming petrified, but it continues to regenerate hit points. It remains petrified until it regains all of its hit points, at which time it enters a neutral state with a new riddle inscribed on it. The gargoyle can be destroyed permanently by a disintegrate spell or if it is fully immersed in lava, acid, or another damaging substance.
Special
Shackled Construct
The ancient gargoyle has a riddle inscribed on its chest; whoever solves that riddle and speaks the answer aloud gains control of the gargoyle. When this happens, the inscription magically shifts into a new riddle. The gargoyle has no loyalty to former masters and unwavering obedience to its current owner.

Actions/Abilities/Traits:
(d20)
Actions/Abilities/Traits: (d20)
Action
2 claws
7 (1d6+2)
Action
bite
7 (1d4+2)
Action
gore
7 (1d4+2)
Special (Ex)
Freeze

Actions/Abilities/Traits:
(OSR)
Actions/Abilities/Traits: (OSR)
Special
|Freeze
The creature can hold itself so still it appears to be an inanimate object of the appropriate shape (a statue, patch of fungus, and so on). The creature gains +20 on all checks to hide in plain sight as this kind of inanimate object.
Action
2 claws/1 bite/1 horn
1-3(x2)/1-6/1-4
Action
claw
2 * claw (1d3)
Action
bite
1 * bite (1d6)
Action
horn
1 * horn (1d4)
Special
Blend in with stone
May be overlooked or mistaken for inanimate statues.
Special
Guardians
Almost always attack when approached.
Special
Mundane damage immunity
Can only be harmed by magical attacks.
Special
Spell immunity
Unaffected by sleep or charm spells.

Actions/Abilities/Traits:
(Pathfinder 1e)
Actions/Abilities/Traits: (Pathfinder 1e)
Action
Feat 1
Hover
Action
Feat 2
Improved Initiative
Action
Feat 3
Skill Focus (Fly)
Action
Melee 1
2 claws +7 (1d6+2)
Action
Melee 2
bite +7 (1d4+2)
Action
Melee 3
gore +7 (1d4+2)
Special
Freeze (Ex)
A gargoyle can hold itself so still it appears to be a statue. A gargoyle that uses freeze can take 20 on its Stealth check to hide in plain sight as a stone statue.

Actions/Abilities/Traits:
(Pathfinder 2e)
Actions/Abilities/Traits: (Pathfinder 2e)
Trait
Beast
A creature similar to an animal but with an Intelligence modifier of -3 or higher is usually a beast. Unlike an animal, a beast might be able to speak and reason.
Trait
Earth
Effects with the earth trait either manipulate or conjure earth. Those that manipulate earth have no effect in an area without earth. Creatures with this trait consist primarily of earth or have a magical connection to that element. Planes with this trait are mostly solid, with caverns and other hollow pockets.
Language
Common
Terran
Perception
darkvision
Resistance
physical 5 (except adamantine)
Magical monsters that look like hideous, horned, winged statues. Semi-intelligent and possessed of a great cunning.
OSE