Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Cold Healing
Calathgars are healed by cold. Anytime a calathgar would take cold damage, it instead regains 1d6 Hit Points (regardless of the amount of damage the cold effect would have caused). In severe cold or colder environments, calathgars gain fast healing 1.
Ability
Mold Mulch
When a calathgar is reduced to 0 Hit Points, it immediately decays and dies, transforming into a 5-foot patch of mold (or a 10-foot patch of mold if it was killed by fire damage). This patch of mold persists for 1 minute, during which time it deals 3d6 cold damage to any creature that begins its turn in this area, or 1d6 cold damage to any creature that begins its turn in an adjacent square. The mold patch decays away after an hour, but it can be destroyed before then (treat each 5-foot square as an object with Hardness 0, 10 Hit Points, BT 5, immunity to cold, piercing, and slashing damage; the mold deals half its regular cold damage once it's broken).
Ability
Seed Spray
(cold, evocation, primal) The calathgar expels thorny, frozen seeds in a 15-foot cone, dealing 1d6 piercing and 4d6 cold damage (DC 20 basic Reflex save). In mild cold or colder environments, these seeds cling to living creatures they strike, dealing 1d4 persistent cold damage. The calathgar can't use Seed Spray again for 1d4 rounds.
Offense
Melee
Circumstance: combat round (melee)
flower +13 [+8/+3] (finesse), Damage 2d6+4 bludgeoning plus 1d6 cold
Trait
Cold
Effects with this trait deal cold damage. Creatures with this trait have a connection to magical cold.
Trait
Plant
Vegetable creatures have the plant trait. They are distinct from normal plants. Magical effects with this trait manipulate or conjure plants or plant matter in some way. Those that manipulate plants have no effect in an area with no plants.
Language
can't speak
Sylvan
Perception
darkvision
scent 30 feet
Weakness
fire 5
slashing 5