Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Entangling Tendrils
(aura) 5 feet. Grasping tendrils extend out from the thrall. When the thrall ends its movement next to a creature, or a creature ends its turn next to the thrall, that creature must succeed at a DC 14 Reflex save or be grabbed by the tendrils.
Ability
Limb Extension
Circumstance: Trigger: The yellow musk thrall is reduced to 4 HP or fewer;
Creeper tendrils tear through the thrall's limbs, causing its forearms to tear loose. The thrall's melee reach increases by 5 feet.
Ability
Pollen Touch
When the thrall strikes a creature, that creature is exposed to yellow musk creeper pollen, as Spray Pollen (DC 14). The creature is fascinated by the yellow musk creeper that spawned the thrall, not by the thrall itself.
Ability
Slow
A yellow musk thrall is permanently slowed 1 and can't use reactions.
Offense
Melee
Circumstance: combat round (melee)
fist +7 [+2/-3], Damage 1d4+3 bludgeoning plus Grab and pollen touch
Trait
Mindless
A mindless creature has either programmed or rudimentary mental attributes. Most, if not all, of their mental ability modifiers are -5. They are immune to all mental effects.
Trait
Plant
Vegetable creatures have the plant trait. They are distinct from normal plants. Magical effects with this trait manipulate or conjure plants or plant matter in some way. Those that manipulate plants have no effect in an area with no plants.
Immunity
mental
Perception
low-light vision
Weakness
fire 5