Size:
Huge
Type:
Plant
Form:
Temper:
predatory
# App:
1d6
Lair:
Diet:
Combat Dice: 0
Hit Points: 50 + 1d12
Attack Rank: 0
Passive Defense: 0
Active Defense:
Damage Reduction: 0
Role: lurker
Ground:
Climb/Arboreal:
Flight:
Swim:
Benthic:
Burrow:
Ethereal:

Actions/Abilities/Traits:
(d20)
Actions/Abilities/Traits: (d20)
Action
bite
11 (2d6+7 plus

Actions/Abilities/Traits:
(OSR)
Actions/Abilities/Traits: (OSR)
Special
z
You can render your victims immobile. Paralyzed creatures cannot move, speak, or take any physical actions. The creature is rooted to the spot, frozen and helpless. Paralysis works on the body, and a character can usually resist it with a Paralysis saving throw. Unlike hold person and similar effects, a paralysis effect does not allow a new save each round. A winged creature flying in the air at the time that it is paralyzed cannot flap its wings and falls. A swimmer can't swim and may drown.
Special
zz
You are difficult to kill. You heal damage at 5 points per round, but you cannot die as long as your regeneration is still functioning (although you still fall unconscious when their hit points are below deal hit point damage are not healed by regeneration. Regeneration also does not restore hit points lost from starvation, thirst, or suffocation. You can regrow lost portions of you body and can reattach severed limbs or body parts if they are brought together within 1 hour of severing. Severed parts that are not reattached wither and die normally.
Special
zzz
The creature makes one bite Attack as a full-round action against a victim it has struck successfully the round prior. If the Attack hits, the target is swallowed. The swallowed target is Blinded and Restrained, it has total cover against attacks and other Effects outside the creature, and it takes cold damage at the start of each of the creature's turns. The creature can have only one target swallowed at a time. If the creature dies, a swallowed creature is no longer Restrained by it and can escape from the corpse using 5 feet of Movement, exiting prone. Swallowed creatures take damage each round equal to 1/4 this creature's weakest normal melee attack until they escape; escaping requires cutting 647 your way out (AC as creature; stomach has HP equal to 1/4 the creatures' total HP max).

Actions/Abilities/Traits:
(Pathfinder 2e)
Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Attack of Opportunity [Reaction]
Tentacle only.
Ability
Rampant Growth
Circumstance: A creature the tendriculos has Swallowed Whole has taken damage s
The tendriculos regains 3d8 HP and recovers from the fatigued and slowed conditions. It reduces any enfeebled value it has by 2.
Ability
Tendriculos Venom
(incapacitation, poison) Saving Throw DC 21 Fortitude; Maximum Duration 6 rounds; Stage 1 clumsy 2 (1 round); Stage 2 clumsy 2 and slowed 2 (1 round); Stage 3 paralyzed (1 round)
Offense
Melee
Circumstance: combat round (melee)
bite +18 [+13/+8] (reach 10 feet), Damage 2d10+11 piercing plus Grab
Offense
Swallow Whole
Large, 2d10+7 acid plus tendriculos venom, Rupture 14
Trait
Fungus
Fungal creatures have the fungus trait. They are distinct from normal fungi.
Trait
Plant
Vegetable creatures have the plant trait. They are distinct from normal plants. Magical effects with this trait manipulate or conjure plants or plant matter in some way. Those that manipulate plants have no effect in an area with no plants.
Immunity
acid
Language
(can't speak any language)
Sylvan
Perception
low-light vision
Resistance
piercing 5
slashing 5
Weakness
fire 5