Size:
Medium
Type:
Fey
Form:
biped
Temper:
benign, territorial
# App:
1
Lair:
Diet:
Combat Dice: 0
Hit Points: 12 + 1d6
Attack Rank: 0
Passive Defense: 0
Active Defense:
Damage Reduction: 0
Role: skirmisher
Ground:
Climb/Arboreal:
Flight:
Swim:
Benthic:
Burrow:
Ethereal:

Actions/Abilities/Traits:
(D&D 5e)
Actions/Abilities/Traits: (D&D 5e)
Action
Fists
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) bludgeoning damage.
Special
1/day each
spike growth
Special
At will
druidcraft, guidance, resistance
Special
entangle
3/day each
Special
Forest-goer
The hamadryad has advantage on all Dexterity (Stealth) checks made within a forest.
Special
Innate Spellcasting
The hamadryad's innate spellcasting ability is Wisdom (spell save DC 12). She can innately cast the following spells, requiring no material components.
Special
Sneak Attack
Once per turn, the hamadryad deals an extra 7 (2d6) damage when she hits a target with a melee attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the hamadryad that isn't incapacitated and the hamadryad doesn't have disadvantage on the attack roll.
Special
Sylvan Allies (Recharge 5-6)
If the hamadryad is in a forest, she can summon a woodland animal (a Medium or smaller beast of CR 1/2 or less) which arrives at the end of her next turn. The beast will fight to protect the hamadryad at any cost.

Actions/Abilities/Traits:
(d20)
Actions/Abilities/Traits: (d20)
Special (Ex)
Woodcraft
Special (Su)
Tree Dependent (Su)
Special (Su)
Tree Meld (Su)
Special (Su)
Wild Empathy (Su)

Actions/Abilities/Traits:
(OSR)
Actions/Abilities/Traits: (OSR)
Special
z
Speak with Plants This creature has the constant spell-like ability speak with plants, as the spell.
Special
zz
Tree Dependent Tree Meld A dryad is mystically bonded to a single, enormous tree and must never stray more than having subtle influences on a specific dryad's personality and appearance). A dryad who moves 300 yards beyond her bonded tree immediately becomes sickened. Every hour thereafter, she must make a Death save to resist becoming nauseated for an hour. A dryad that is out of range of her bonded tree for 24 hours takes 1d6 points of Constitution damage, and another 1d6 points of Constitution damage every day that follows- eventually, this separation kills the dryad. A dryad can forge a new bond with a new tree by performing a 24-hour ritual. Lost ability score damage from this effect is recovered following a long rest.
Special
zzz
A dryad can meld with any tree, similar to how the spell meld into stone functions. She can remain melded with a tree as long as she wishes.
Action
Special
0
Action
magic
1 * magic (charm)
Special
Bound with tree
Spiritually connected with a single tree. Dryad dies if the tree dies, or if separated by more than 240'.
Special
Meld with tree
Can disappear by joining with her tree.
Special
Defensive
Distrustful of strangers. Attempt to charm anyone who approaches or follows.
Special
Charm
Victim compelled to approach the tree, vanishes inside it (save versus spells with a -2 penalty). If not immediately rescued, the victim is lost forever.
Special
Treasure
Hidden in roots of the tree.

Actions/Abilities/Traits:
(Pathfinder 1e)
Actions/Abilities/Traits: (Pathfinder 1e)
Action
Feat 1
Great Fortitude
Action
Feat 2
Stealthy
Action
Feat 3
Weapon Finesse
Action
Melee 1
dagger +7 (1d4)
Action
Ranged 1
masterwork longbow +8 (1d8)
Special
1/day
suggestion (DC 17)
Special
3/day
charm person (DC 15), deep slumber (DC 17), tree stride
Special
At will
entangle (DC 15), tree shape, wood shape (1 lb. only)
Special
Constant
speak with plants
Special
Tree Dependent (Su)
A dryad is mystically bonded to a single, enormous tree and must never stray more than 300 yards from it. Most dryad trees are oak trees, but other trees function as well (often having subtle influences on a specific dryad's personality and appearance). A dryad who moves 300 yards beyond her bonded tree immediately becomes sickened. Every hour thereafter, she must make a DC 15 Fortitude save to resist becoming nauseated for an hour. A dryad that is out of range of her bonded tree for 24 hours takes 1d6 points of Constitution damage, and another 1d6 points of Constitution damage every day that follows-eventually, this separation kills the dryad. A dryad can forge a new bond with a new tree by performing a 24-hour ritual and making a successful DC 20 Will save.
Special
Tree Meld (Su)
A dryad can meld with any tree, similar to how the spell meld into stone functions. She can remain melded with a tree as long as she wishes.
Special
Wild Empathy (Su)
This works like the druid's wild empathy class feature, except the dryad has a +6 racial bonus on the check. Dryads with druid levels add this racial modifier to their wild empathy checks.
Special
Woodcraft (Ex)
A dryad has a +6 racial bonus to Craft checks involving wood, and is always treated as if she had masterwork artisan's woodworking tools when making such checks.

Actions/Abilities/Traits:
(Pathfinder 2e)
Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Nature Empathy
The dryad can use Diplomacy to Make an Impression on and make very simple Requests of animals and plants.
Ability
Primal Innate Spells
DC 21, attack +11; 5th tree stride (x2); 4th charm (x3), suggestion; 3rd sleep; 2nd entangle (at will), tree shape (at will); Cantrips (2nd) tanglefoot; Constant (4th) speak with plants
Ability
Tree Dependent
A dryad is mystically bonded to a single great tree and must remain within 300 feet of it. If she moves beyond that range, she becomes sickened 1 and is unable to recover. She must attempt a DC 18 Fortitude save every hour or increase the sickened value by 1 (to a maximum of sickened 4). After 24 hours, she becomes drained 1, with this value increasing by 1 every additional 24 hours. A dryad can perform a 24-hour ritual to bond herself to a new tree.
Ability
Tree Meld
(primal, transmutation) The dryad touches a tree of enough volume to contain her and merges into it for as long as she wishes. She can Cast a Spell while inside as long as the spell doesn't require a line of effect outside the tree. She can hear, but not see, what's going on outside the tree. She can Dismiss this effect. Significant physical damage dealt to the tree expels the dryad from the tree and deals 3d6 damage to her. Passwall expels the dryad without dealing damage. If a dryad uses this ability on her bonded tree, she instead enters an extradimensional living space within the tree; Tree Meld gains the extradimensional trait. A dryad can bring up to two other creatures with her when entering her home within her bonded tree. The dryad can still be expelled from this space as above.
Offense
Melee
Circumstance: combat round (melee)
branch +12 [+7/+2] (finesse, magical), Damage 1d12+2 bludgeoning
Trait
Fey
Creatures of the First World are called the fey.
Trait
Nymph
This family of beautiful fey creatures has strong ties to natural locations.
Trait
Plant
Vegetable creatures have the plant trait. They are distinct from normal plants. Magical effects with this trait manipulate or conjure plants or plant matter in some way. Those that manipulate plants have no effect in an area with no plants.
Certain secluded swamps or bayous enjoy the protection of a swamp-dwelling version of the hamadryad. These "swamp maidens," as they're sometimes called, are much like their forest cousins in most ways. However, these hamadryads of the swamps tend to be slightly more inclined toward maliciousness where interlopers are concerned, and they can call on darker allies to protect their homes.
A hamadryad resembles a slender young woman, with a complexion a shade of rich wooden brown and impressive 'hair' that is actually a mass of long, flexible, willow-like branches. Their toes are long and can lengthen into roots when the hamadryad is thirsty. Their skin might look normal but it is as hard as any wood and once you touch it, it is impossible to confuse the hamadryad for a being of flesh and blood.
Protectors of the Grove. Within each hamadryad's forest is a secret glade where the wood nymphs gather. They keep any treasure they've found here. If their forest is endangered, the hamadryads will use their treasure to bribe others into helping them defend their lands.
Hamadryads communicate among themselves with a whispering language like the wind among the trees.
5e SRD
Shy, peaceful, yet wary tree spirits that can manifest as beautiful female humanoids. Live in deep forests.
OSE