Actions/Abilities/Traits: (D&D 5e)
Action
Multiattack
The merfolk makes two spear attacks.
Action
Share Breath
The merfolk touches one creature, and that creatures magically gains the Amphibious feature for 10 minutes.
Action
Spear
Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d6 + 2) piercing damage, or 6 (1d8 + 2) piercing damage if used with two hands to make a melee attack.
Special
Amphibious
The merfolk can breathe air and water.
Special
Aquatic Telepathy
The merfolk can communicate with aquatic beasts within 100 feet using telepathy. The merfolk can comprehend and verbally communicate with aquatic beasts. The knowledge and awareness of many beasts is limited by their intelligence, but at minimum, beasts can give information about nearby locations and monsters, including whatever they can perceive or have perceived within the past day.
Special
At will
animal friendship, dominate beast (aquatic beasts only), hold monster (aquatic beasts only), message, sending (only through water)
Special
Eel Strike
When the merfolk takes the Disengage action, it may make a single weapon attack as a bonus action at any time during its turn.
Special
Innate Spellcasting
The merfolk's innate spellcasting ability is Charisma (spell save DC 11). It can innately cast the following spells, requiring no material components.