Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Malleable
The giant slug can fit through tight spaces as if it were a Large creature. While Squeezing, it can move at its full Speed. It can Squeeze through spaces that typically fit only a Medium creature, but it does so at the usual Speed for Squeezing.
Ability
Mucus
5-foot status penalty to its Speeds while the damage persists.
Ability
Mucus Trail
Any square the giant slug moves into is coated in mucus. These spaces are difficult terrain, and any creature that moves into one or ends its turn in one is subjected to the slug's mucus. After an hour, the mucus dries and the area is no longer difficult terrain.
Ability
Trample
Large or smaller, foot, DC 27
Offense
Melee
Circumstance: combat round (melee)
radula +21 [+16/+11] (reach 15 feet), Damage 2d10+10 slashing plus mucus
Offense
Ranged
Circumstance: combat round (ranged)
disgorged mucus +17 [+12/+7] (brutal, range increment 50 feet, splash), Damage 3d6 acid damage plus mucus and 1d6 acid splash damage
Trait
Animal
An animal is a creature with a relatively low intelligence. It typically doesn't have an Intelligence ability modifier over -4, can't speak languages, and can't be trained in Intelligence-based skills.
Perception
no hearing
scent (imprecise) 60 feet
Resistance
acid 10
Weakness
salt 5