Size:
Medium
Type:
Monstrous Humanoid
Form:
biped... and how!
Temper:
# App:
Lair:
Diet:
Combat Dice: 0
Hit Points: 0
Attack Rank: 0
Passive Defense: 0
Active Defense:
Damage Reduction: 0
Role: skirmisher
Ground:
Climb/Arboreal:
Flight:
Swim:
Benthic:
Burrow:
Ethereal:

Actions/Abilities/Traits:
(D&D 5e)
Actions/Abilities/Traits: (D&D 5e)
Action
Bite
Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 7 (1d6+4) piercing damage, plus the target must make a DC 15 Constitution saving throw. On a failed save, the target takes 21 (6d6) poison damage, or half on a successful save.
Action
Claws
Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 9 (2d4+4) slashing damage, plus the target must make a DC 15 Constitution saving throw. On a failed save, the target takes 21(6d6) poison damage, or half on a successful save. Mad Feast (1/Day). The maenad conjures a supernatural feast. Creatures eating from this feast gain advantage on Strength and Constitution ability checks and saving throws, 1d8 temporary hit points, and advantage on saving throws against being frightened for 12 hours. Creatures affected also have disadvantage on Wisdom saving throws (except against being frightened), and find it more compelling to engage in debauchery, excess, and violence.
Action
Maenad Dance
Each creature within a 60-foot radius of the maenad who can see the maenad must must succeed on a DC 15 Wisdom saving throw or be affected as the spell confusion with a duration of 1 minute. At the end of each of its turns, an affected target can make a new saving throw. If it succeeds, this effect ends for that target. A creature that successfully saves is immune to that maenad's Maenad Dance for 24 hours. Creatures that are immune to being charmed are unaffected. Murderous Command. A creature within 30 feet the maenad can see must make a DC 15 Wisdom saving throw. On a failed save, on the affected creature's next turn they must make an Attack using a melee weapon attack or unarmed strike against its nearest ally. The affected creature must use its movement to move closer to its ally if it is not within reach. The affected creature attacks to the best of its ability using its most effective melee attack but does not use features with a limited number of uses. Creatures that are immune to being charmed are unaffected.
Action
Multiattack
The maenad uses Maenad Dance. Then the maenad attacks twice, once with its bite and once with its claws.
Action
Panacea (3/Day)
The maenad removes poisoned or one level of exhaustion from a creature it touches.
Special
Impassioned
A maenad is immune to the spell calm emotions. Magic Resistance. The maenad has advantage on saving throws against spells and other magical effects.

Actions/Abilities/Traits:
(d20)
Actions/Abilities/Traits: (d20)
Action
bite
13 (1d6+4 plus

Actions/Abilities/Traits:
(OSR)
Actions/Abilities/Traits: (OSR)
Special
z
Infectious Dance Any creature viewing a dancing maenad from within 60 feet of her must succeed at Mad Feast Poison a Paralysis save or be affected as if by confusion for 1 hour. For every four creatures affected by this ability, the maenad gains 1d10 hit points and her Charisma score increases by 1; these benefits end if the affected creatures break free of the dance.
Special
zz
A maenad can conjure a supernatural feast. Creatures eating from this feast gain a +2 bonus to Strength and Constitution, 1d8 hit points, and a +4 bonus on fear saves for 12 hours. Creatures affected also suffer a -4 penalty on saving throws (this penalty does not apply on saves against fear), and find it more compelling to engage in debauchery, excess, and violence.
Special
zzz
Bite—injury; save Death; frequency 1/round for 6 rounds; effect 1d3 Constitution damage; cure 2 consecutive saves.

Actions/Abilities/Traits:
(Pathfinder 1e)
Actions/Abilities/Traits: (Pathfinder 1e)
Action
Feat 1
Dodge
Action
Feat 2
Improved Critical (claw)
Action
Feat 3
Improved Initiative
Action
Feat 4
Persuasive
Action
Feat 5
Power Attack
Action
Melee 1
bite +13 (1d6+4 plus poison)
Action
Melee 2
2 claws +13 (1d4+4/19-20 plus poison)
Special
3/day
bull's strength, charm monster (DC 19), mad hallucination (DC 17), vampiric touch
Special
At will
murderous command (DC 16), polypurpose panacea, rage
Special
Infectious Dance (Su)
Any creature viewing a dancing maenad from within 60 feet of her must succeed at a DC 19 Will save or be affected as if by confusion for 1 hour. For every four creatures affected by this ability, the maenad gains 1d10 temporary hit points and her Charisma score increases by 1; these benefits end if the affected creatures break free of the dance.
Special
Mad Feast (Su)
As a full-round action, a maenad can conjure a supernatural feast. Creatures eating from this feast gain a +2 bonus to Strength and Constitution, 1d8 temporary hit points, and a +4 morale bonus on fear saves for 12 hours. Creatures affected also take a -4 penalty on Will saving throws (this penalty does not apply on saves against fear), and find it more compelling to engage in debauchery, excess, and violence.
Special
Poison (Ex)
Bite-injury; save Fort DC 19; frequency 1/round for 6 rounds; effect 1d3 Con; cure 2 consecutive saves.