Size:
Medium
Type:
Monstrous Humanoid
Form:
... that walks like a man
Temper:
# App:
1d4 + 1, 1d8 + 5, 1d6 × 10
Lair:
Diet:
Combat Dice: 0
Hit Points: 0
Attack Rank: 0
Passive Defense: 0
Active Defense:
Damage Reduction: 0
Role: brute
Ground:
Climb/Arboreal:
Flight:
Swim:
Benthic:
Burrow:
Ethereal:

Actions/Abilities/Traits:
(D&D 5e)
Actions/Abilities/Traits: (D&D 5e)
Action
Claw
Melee Weapon Attack: +5 to hit, reach 5 ft.; one creature. Hit: 6 (1d6 + 3) slashing damage.
Action
Multiattack
A dire corby makes two Claw attacks.

Actions/Abilities/Traits:
(d20)
Actions/Abilities/Traits: (d20)
Action
2 claws
5 (1d4+3)
Special (Ex)
Leap
Special (Sp)
Doomsong (Sp)
Special (Su)
Screech of Doom (Su)

Actions/Abilities/Traits:
(OSR)
Actions/Abilities/Traits: (OSR)
Special
|Rend
If you hit with two or more natural attacks in 1 round, you can cause additional 2d6 damage by latching onto the opponent's body and tearing flesh. This attack deals an additional amount of damage, but no more than once per round.

Actions/Abilities/Traits:
(Pathfinder 1e)
Actions/Abilities/Traits: (Pathfinder 1e)
Action
Feat 1
Blind-Fight
Action
Feat 2
Skill Focus (Stealth)B
Action
Melee 1
2 claws +3 (1d4+1)
Special
Leap (Ex)
A dire corby can perform a special kind of pounce attack by jumping into combat. When a dire corby charges, it can make a DC 20 Acrobatics check to jump into the air and land next to its enemies. If it succeeds at this Acrobatics check, it can make a full attack (two claw attacks, plus a rend attack if both claws hit) against foes in reach. If it fails, it can still make its one attack as normal for a charge.
Dire corbies are humanoid, bipedal birdmen that dwell deep beneath the surface world. They make their homes in large, open caverns where they hollow out individual shelters in the walls. These creatures do not now have wings, but they almost certainly did in the remote past. Why their wings disappeared and were replaced by muscular arms with claws is unknown.
Dire corbies hunt in flocks, finding great pleasure in chasing down prey. While they are omnivores, they prefer a diet of fresh meat. They hunt and enjoy the flesh of subterranean rodents, animals, and even other races. They are particularly fond of the leathery flesh of bats. A typical hunt ends with the prey cornered and trapped, then cruelly tormented and tortured for many minutes before the dire corbies finally tear it to shreds with their claws.
5e SRD