Size:
Large
Type:
Monstrous Humanoid
Form:
biped
Temper:
# App:
1, 2, 1d6 + 2
Lair:
Diet:
Combat Dice: 0
Hit Points: 0
Attack Rank: 0
Passive Defense: 0
Active Defense:
Damage Reduction: 0
Role: soldier
Ground:
Climb/Arboreal:
Flight:
Swim:
Benthic:
Burrow:
Ethereal:

Actions/Abilities/Traits:
(D&D 5e)
Actions/Abilities/Traits: (D&D 5e)
Action
Claw
Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 11 (2d6 + 4) slashing damage plus 3 (1d6) cold damage.
Action
Icy Glare
The yeti glares at one creature within 30 feet of it. If the target can see the yeti, the target must succeed on a DC 13 Constitution saving throw or take 14 (4d6) cold damage and be frightened for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If the target's saving throw is a success, it is immune to the Icy Glare of the yeti for 1 hour.
Action
Multiattack
The yeti can make two Claw attacks and use its Icy Glare ability.
Special
Camouflage
The yeti has advantage on Dexterity (Stealth) checks made to hide in mountainous and snowy terrain.
Special
Keen Smell
The yeti has advantage on Wisdom (Perception) checks that rely on smell.
Special
Pyrophobic
If the yeti takes fire damage, it has disadvantage on attacks, saving throws, and ability checks until the end of its next turn.

Actions/Abilities/Traits:
(d20)
Actions/Abilities/Traits: (d20)
Action
2 claws
7 (1d6+4 plus
Special (Ex)
Cold
Special (Ex)
Squeeze
Special (Su)
Cold (Su)
Special (Su)
Frightful Gaze (Su)

Actions/Abilities/Traits:
(OSR)
Actions/Abilities/Traits: (OSR)
Special
|Cold|Frightful Gaze|Rend|Vulnerability to|Fire
A yeti's body generates intense cold, dealing 1d6 cold damage to any creature that contacts it with a natural attack or unarmed strike, or whenever it hits a foe with its claws or rend attack.
Special
|Cold|Frightful Gaze|Rend|Vulnerability to|Fire
Creatures within 30 feet that meet a yeti's gaze must succeed on a Wand save or stand paralyzed in fear for 1 round. This is a mind-affecting fear paralysis effect. A creature that successfully saves cannot be affected again by the frightful gaze of that yeti for 1 day.
Special
|Cold|Frightful Gaze|Rend|Vulnerability to|Fire
If you hit with two or more natural attacks in 1 round, you can cause additional 2d6 damage by latching onto the opponent's body and tearing flesh. This attack deals an additional amount of damage, but no more than once per round.

Actions/Abilities/Traits:
(Pathfinder 1e)
Actions/Abilities/Traits: (Pathfinder 1e)
Action
Feat 1
Cleave
Action
Feat 2
Great Fortitude
Action
Feat 3
Power Attack
Action
Melee 1
2 claws +9 (1d6+4 plus 1d6 cold)
Special
Cold (Su)
A yeti's body generates intense cold, dealing 1d6 points of cold damage to any creature that contacts it with a natural attack or unarmed strike, or whenever it hits a foe with its claws or rend attack.
Special
Frightful Gaze (Su)
Creatures within 30 feet that meet a yeti's gaze must succeed on a DC 13 Will save or stand paralyzed in fear for 1 round. This is a mind-affecting fear paralysis effect. A creature that successfully saves cannot be affected again by the frightful gaze of that yeti for 1 day. The save DC is Charisma-based.

Actions/Abilities/Traits:
(Pathfinder 2e)
Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Ability
+4 status to all saves vs. fear and dreams
Ability
Grisly Arrival
Circumstance: Trigger: The yeti hits a creature in the first round of combat an
Each enemy within 30 feet that witnesses the attack (including the target of the attack) must attempt a DC 23 Will save. On a failure, the creature is frightened 2; on a critical failure, it's frightened 4.
Ability
Nightmare Guardian
1 status penalty to AC.
Ability
Rend
claw
Ability
Snowblind
When Hiding, the yeti is concealed by any snowfall, even if it's not thick enough to make other creatures concealed.
Ability
Vanish
Circumstance: Trigger: The yeti is hidden or undetected while not in combat, an
The yeti Strides or Climbs up to half its Speed to a location where it can Hide, then Hides. If its new Stealth check result meets or exceeds the triggering creature's Perception DC, the yeti remains hidden.
Offense
Melee
Circumstance: combat round (melee)
claw +15 [+10/+5], Damage 2d10+5 slashing
Trait
Humanoid
Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.
Immunity
cold
Language
Aklo
Perception
darkvision
scent (imprecise) 30 feet
Weakness
fire 10
Mysterious and rarely seen (save by victims), the yeti is a towering denizen of the loneliest and tallest mountain peaks. Those who dwell upon the lower reaches of such storied slopes whisper tales of "abominable snowmen" who come down from the heights to raid, taking livestock or even humans as prey and leaving behind only monstrous barefoot tracks in the bloodstained snow.
Although yeti stories are accurate in their portrayals of fierce, stealthy, and immensely strong creatures, they are not when it comes to ascribing the yeti's temperament and source. They dwell in small tribes atop their distant mountains, where they are sheltered from contact with most other races. Those with violent or cruel natures are usually forced out of tribes to live lonely lives as exiles, and without the support of a tribe such yeti are often driven to raiding lowlander settlements, thus perpetuating the myth of the yeti as a demon made flesh.
The source of such cruel madness can often be traced to a singular source-proximity to strange, eldritch dimensions. The yetis' mountain lairs rise high in places where the boundaries between this world and others rasp thin. It is unclear if the yeti are invaders from these dimensions or Material Plane natives influenced by otherworldly realms, but it seems certain that whatever their origins, the yeti are no friends to those who dwell beyond, and may even act as guardians against intrusions from such strange worlds into the Material Plane.
5e SRD