Gehenna 1
Chaos level = Wild  (12 : 9 : 3 : 1)
Select A Habitat
First, select an environment (or keep the current one):

Then select a habitat within the environment:
Cullings

Yaoguai

Cannon Slime

Trash Tongue

Darksea Squid Octophis Razor Fish

Intro

Welcome to the Valor Habitat encounter tables. If this is your first time here, this page defaulted to showing you the Desert environment, Desert habitat.
Any other time you visit this page by clicking on the island-looking icon in the top yellow ribbon, the last habitat you visited will be displayed here.
(it is currently framed in blue in the ribbon to represent that this is the page you are on)

Too much text

Yes, there's a lot of text here. Once you're comfortable to do so, you can remove all of the explanatory text on this page
by toggling the display for the settings section in the top right settings icon (looks like a checklist) and selecting "Laconic habitat pages"
You can always turn the explanatory text back on by going back to the settings and selecting "Verbose habitat pages"

The Two Navigation Rows

The top yellow ribbon contains links to other pages for this project. For an overview of these pages, click on the icon which is a blue griffon.
From most of these other pages, you can return to this page by clicking on the island-looking icon near the right end of the ribbon.

I divide environments into habitats, and all encounter tables are for a single habitat. This page is for a single habitat.

The row of 15 environmental pictures across the top of this page, directly under the yellow navigaion ribbon, are links to the pages for those environments.
As environments are collections of habitats, those pages have from 5 to 15+ habitats. Because of the calculations used to generate the encounter tables,
some of these environment pages can take a few seconds to load, so be patient whenever you click a link to an environment page.

On the environment pages, the encounter tables for the habitats are structured differently from the d1000 table on this page.
- the Environment encounter tables are broken down into two rolls: one roll to determine the frequency category, and a second roll under the table for that frequency.
Despite the different encounter table structures, both the Habitat d1000 table and the Environment pages' two-table approach incoporate the same odds-related settings you have selected.

Configure Encounter Ratios / Change Settings

Click on the settings icon on the top right of this page to expand the settings section, where you may change the odds for creatures based on their frequency.

The Habitat Section

Under the two navigation rows is a section with some habitat info and settings.

On the far left of this section is a labeled image of the currunt habitat. The image links to this habitat within the Environment page which contains this habitat.
You will want to follow this link if you want to see the two-rolls encounter table for this habitat (in contrast to the d1000 table on this page),
or if you want to see this habitat in the context of its environment (that is, on the same page with its sister habitats).
On the environment page, you will see the same image for this habitat. Clicking on the image from the environment page brings you to this habitat page.

Next to the image of the habitat is the section for switching to another habitat. The options in the dropdown for changing the environment correspond to the environment pages
linked-to in the environment links across the top of this page. Selecting an environment here changes the options available in the habitat dropdown.
Selecting a habitat in the habitat dropdown will load it onto this page.

Cullings

The Cullings section displays any cullings which are assigned to any creature for the current habitat. The cullings buttons toggle them on and off.
Click on the "Cullings" link which heads this section to learn more about cullings.

Nearly all settings are stored as cookies, so they will stay with you. Cullings are an exception. They are stored in a database,
and since this site does not yet support multiple users, somebody else toggling a culling on or off will affect anybody using this site.
I don't think that's a big deal for now. I'm just demoing the usage of the enncounter tables for now.

d1000 Encounter Table for  Gehenna 1
common 0 - 25 )Giant Centipede 26 - 52 )Kobold 53 - 79 )Kraven 80 - 106 )Kroa-Kroa 107 - 133 )Osquip 134 - 160 )Shrieker uncommon 161 - 180 )Adhaesus 181 - 201 )Barbed Scorpion 202 - 221 )Baric 222 - 241 )Barrow Rat 242 - 261 )Black Pudding 262 - 281 )Bugbear 282 - 301 )Carrion Crawler 302 - 322 )Cave Scorpion 323 - 342 )Cave Squig 343 - 362 )Cave Troll 363 - 382 )Darg 383 - 402 )Fungal Crawler 403 - 422 )Gangler 423 - 442 )Goblin 443 - 462 )Grick 463 - 483 )Gruen 484 - 503 )Madcap 504 - 524 )Manhandler 525 - 544 )Meazel 545 - 565 )Mimic 566 - 585 )Mussiriad 586 - 605 )Ochre Jelly 606 - 625 )Octophis 626 - 645 )Orc 646 - 665 )Otyugh 666 - 686 )Phantom Fungus 687 - 706 )Razor Fish 707 - 726 )Shriekbat 727 - 746 )Skittermaw 747 - 766 )Varkha 767 - 786 )Yaderwald rare 787 - 793 )Abroa 794 - 800 )Barrow Worm 801 - 807 )Basidirond 808 - 813 )Cannon Slime 814 - 820 )Careless Whisper 821 - 826 )Cave Fisher 827 - 832 )Centioch 833 - 839 )Chwidencha 840 - 845 )Darksea Squid 846 - 852 )Dossenus 853 - 859 )Eviscerator Beetle 860 - 866 )Fanged Slime 867 - 873 )Flumph 874 - 880 )Gibbering Mouther 881 - 886 )Groi 887 - 893 )Gump 894 - 899 )Hissing Centipede 900 - 906 )Hobgoblin 907 - 913 )Hook Horror 914 - 920 )Oonagrah 921 - 926 )Ooze 927 - 933 )Payawinthar 934 - 940 )Quaggoth 941 - 946 )Shockbat 947 - 953 )Shriezyx 954 - 960 )Shuln 961 - 967 )Skaven 968 - 974 )Umber Hulk very rare 975 - 976 )Aarakian 977 - 979 )Barghest 980 - 982 )Cloaker 983 - 984 )Drow 985 - 986 )Gloura 987 - 988 )Grue 989 - 991 )Masticator 992 - 993 )Tonberry 994 - 995 )Trash Tongue 996 - 997 )Xorn 998 - 999 )Yaoguai
d1000 Spoor Table for   Gehenna 1

The usage for this table is not implemented yet, but it will be to include "spoor" as a possibility in your encounter roll. To keep things simple to begin with, the spoor would be a clue as to what "type" of creature you found spoor for ("type" in the sense of the term-of-art used in D&D: aberration, undead, animal, giant, etc...). This finding would then increase the odds of that type of creature being encountered in your next encounter roll.

The d4 Caltrops site has neat-o tables for spoor by creature type.

The table in this section is calculated with the same odds defined for the regular encounter table above.

0 - 54 )(undefined) 55 - 175 )Aberration 176 - 352 )Animal 353 - 354 )Construct 355 - 356 )Elemental 357 - 399 )Fey 400 - 402 )Fiend 403 - 442 )Giant 443 - 585 )Humanoid 586 - 638 )Magical Beast 639 - 726 )Monstrosity 727 - 816 )Monstrous Humanoid 817 - 875 )Ooze 876 - 878 )Outsider 879 - 973 )Plant 974 - 987 )Undead 988 - 999 )Vermin

Profile for  Gehenna 1

This section is not a table to roll on for anything. It's meant to be a way to view the population of this habitat.

Creatures are grouped by type, and then sorted by size within the types.

The first image of a row represents the creature's size. Most of the bars in the size charts encompass two size categories.

The colored circle represents the creature's frequency.

Following the creature's name are the words for the creature's size and frequency.

The final column is the creature's form. This refers to the general shape and morphology of the creature. Most creatures do not have this data populated yet.

(undefined)
Dossenus
rare
Fungal Crawler
uncommon
Gibbering Mouther
rare
Phantom Fungus
uncommon
 
Aberration
Abroa
Fine
rare
Flumph
Small
rare
wtf?
Mimic
Medium
uncommon
amorphous
Shriezyx
Medium
rare
arachnid
Carrion Crawler
Large
uncommon
polyped
Chwidencha
Large
rare
arachnid
Cloaker
Large
very rare
ray
Grue
Large
very rare
slug
Octophis
Large
uncommon
cephalopodan
Otyugh
Large
uncommon
triradial symmetry (oriented)
Payawinthar
Large
rare
insectoid myriapod
 
Animal
Kraven
Diminutive
common
Giant Centipede
Tiny
common
crawling insect
Osquip
Tiny
common
mammalian myriapod
Skittermaw
Tiny
uncommon
Razor Fish
Small
uncommon
piscean
Aarakian
Medium
very rare
crawling insect
Barbed Scorpion
Medium
uncommon
arachnid
Cave Scorpion
Medium
uncommon
arachnid
Oonagrah
Medium
rare
quadruped
Shockbat
Large
rare
chiropteran
 
Construct
Trash Tongue
Tiny
very rare
 
Elemental
Xorn
Medium
very rare
triradial symmetry
 
Fey
Gloura
Small
very rare
winged biped
Gruen
Small
uncommon
crawling insect
Mussiriad
Medium
uncommon
biped
 
Fiend
Barghest
Medium
very rare
facultative mammal
 
Giant
Cave Troll
Large
uncommon
biped
Darg
Large
uncommon
canine
 
Humanoid
Goblin
Small
uncommon
biped
Kobold
Small
common
biped
Bugbear
Medium
uncommon
biped
Drow
Medium
very rare
biped
Hobgoblin
Medium
rare
biped
Meazel
Medium
uncommon
biped
Orc
Medium
uncommon
biped
Quaggoth
Medium
rare
biped
Varkha
Medium
uncommon
biped
 
Magical Beast
Barrow Rat
Tiny
uncommon
rodent
Baric
Small
uncommon
rodent
Darksea Squid
Medium
rare
cephalopodan
Shuln
Huge
rare
quadruped
 
Monstrosity
Groi
Small
rare
rotund quadruped on tiny legs
Grick
Medium
uncommon
Cave Fisher
Large
rare
arachnid
Gangler
Large
uncommon
Hook Horror
Large
rare
biped
Barrow Worm
Huge
rare
vermian
Shriekbat
Huge
uncommon
chiropteran
Yaoguai
Huge
very rare
biped
 
Monstrous Humanoid
Kroa-Kroa
Small
common
facultative mammal
Tonberry
Small
very rare
biped
Adhaesus
Medium
uncommon
biped
Gump
Medium
rare
biped
Skaven
Medium
rare
... that walks like a man
Yaderwald
Medium
uncommon
biped
Umber Hulk
Large
rare
biped
 
Ooze
Cannon Slime
rare
Fanged Slime
Small
rare
amorphous
Ooze
Medium
rare
amorphous
Black Pudding
Large
uncommon
amorphous
Ochre Jelly
Large
uncommon
amorphous
 
Outsider
Masticator
Large
very rare
 
Plant
Manhandler
Small
uncommon
Shrieker
Small
common
mushroom
Basidirond
Medium
rare
... that walks like a man
Madcap
Medium
uncommon
biped
Cave Squig
Large
uncommon
armless biped
 
Undead
Careless Whisper
Medium
rare
amorphous
Eviscerator Beetle
Large
rare
beetle
 
Vermin
Hissing Centipede
Large
rare
insectoid myriapod
Centioch
Huge
rare
insectoid myriapod