Grasslands, cave
Chaos level = Wild  (12 : 9 : 3 : 1)
Select A Habitat
First, select an environment (or keep the current one):

Then select a habitat within the environment:
Cullings

Yipyip

Ormyrr

Rock Reptile

Intro

Welcome to the Valor Habitat encounter tables. If this is your first time here, this page defaulted to showing you the Desert environment, Desert habitat.
Any other time you visit this page by clicking on the island-looking icon in the top yellow ribbon, the last habitat you visited will be displayed here.
(it is currently framed in blue in the ribbon to represent that this is the page you are on)

Too much text

Yes, there's a lot of text here. Once you're comfortable to do so, you can remove all of the explanatory text on this page
by toggling the display for the settings section in the top right settings icon (looks like a checklist) and selecting "Laconic habitat pages"
You can always turn the explanatory text back on by going back to the settings and selecting "Verbose habitat pages"

The Two Navigation Rows

The top yellow ribbon contains links to other pages for this project. For an overview of these pages, click on the icon which is a blue griffon.
From most of these other pages, you can return to this page by clicking on the island-looking icon near the right end of the ribbon.

I divide environments into habitats, and all encounter tables are for a single habitat. This page is for a single habitat.

The row of 15 environmental pictures across the top of this page, directly under the yellow navigaion ribbon, are links to the pages for those environments.
As environments are collections of habitats, those pages have from 5 to 15+ habitats. Because of the calculations used to generate the encounter tables,
some of these environment pages can take a few seconds to load, so be patient whenever you click a link to an environment page.

On the environment pages, the encounter tables for the habitats are structured differently from the d1000 table on this page.
- the Environment encounter tables are broken down into two rolls: one roll to determine the frequency category, and a second roll under the table for that frequency.
Despite the different encounter table structures, both the Habitat d1000 table and the Environment pages' two-table approach incoporate the same odds-related settings you have selected.

Configure Encounter Ratios / Change Settings

Click on the settings icon on the top right of this page to expand the settings section, where you may change the odds for creatures based on their frequency.

The Habitat Section

Under the two navigation rows is a section with some habitat info and settings.

On the far left of this section is a labeled image of the currunt habitat. The image links to this habitat within the Environment page which contains this habitat.
You will want to follow this link if you want to see the two-rolls encounter table for this habitat (in contrast to the d1000 table on this page),
or if you want to see this habitat in the context of its environment (that is, on the same page with its sister habitats).
On the environment page, you will see the same image for this habitat. Clicking on the image from the environment page brings you to this habitat page.

Next to the image of the habitat is the section for switching to another habitat. The options in the dropdown for changing the environment correspond to the environment pages
linked-to in the environment links across the top of this page. Selecting an environment here changes the options available in the habitat dropdown.
Selecting a habitat in the habitat dropdown will load it onto this page.

Cullings

The Cullings section displays any cullings which are assigned to any creature for the current habitat. The cullings buttons toggle them on and off.
Click on the "Cullings" link which heads this section to learn more about cullings.

Nearly all settings are stored as cookies, so they will stay with you. Cullings are an exception. They are stored in a database,
and since this site does not yet support multiple users, somebody else toggling a culling on or off will affect anybody using this site.
I don't think that's a big deal for now. I'm just demoing the usage of the enncounter tables for now.

d1000 Encounter Table for  Grasslands, cave
common 0 - 40 )Cave Locust 41 - 81 )Giant Centipede uncommon 82 - 112 )Adhaesus 113 - 143 )Black Pudding 144 - 174 )Caturwaul 175 - 204 )Cave Moray 205 - 235 )Cave Scorpion 236 - 265 )Cave Squig 266 - 295 )Cave Troll 296 - 325 )Crag Spider 326 - 356 )Darkmantle 357 - 386 )Gangler 387 - 417 )Gruen 418 - 448 )Phantom Fungus 449 - 479 )Piercer 480 - 510 )Rock Reptile 511 - 541 )Shocker Lizard 542 - 572 )Shrieker 573 - 602 )Skittermaw 603 - 633 )Sporali 634 - 664 )Stalagbite 665 - 695 )Troglodyte rare 696 - 705 )Aarakian 706 - 715 )Behir 716 - 725 )Carrion Crawler 726 - 735 )Cave Drake 736 - 745 )Cave Fisher 746 - 756 )Cave Giant 757 - 767 )Cave Squid 768 - 777 )Gravorg 778 - 787 )Groi 788 - 797 )Grue 798 - 808 )Hissing Centipede 809 - 818 )Hobgoblin 819 - 828 )Hook Horror 829 - 838 )Mussiriad 839 - 848 )Norker 849 - 858 )Ophinix 859 - 868 )Payawinthar 869 - 878 )Redspawn Arcaniss 879 - 888 )Shimmering Slug 889 - 899 )Shockbat 900 - 909 )Shriekbat 910 - 920 )Shriezyx 921 - 931 )Shrill 932 - 941 )Slurk 942 - 951 )Tamazulim very rare 952 - 955 )Achaierai 956 - 958 )Adallantine 959 - 961 )Bulette 962 - 965 )Chitterling 966 - 968 )Cloaker 969 - 972 )Eviscerator Beetle 973 - 975 )Grell 976 - 979 )Gump 980 - 982 )Khargra 983 - 985 )Manticore 986 - 988 )Medusa 989 - 992 )Ormyrr 993 - 996 )Quil 997 - 999 )Yipyip
d1000 Spoor Table for   Grasslands, cave

The usage for this table is not implemented yet, but it will be to include "spoor" as a possibility in your encounter roll. To keep things simple to begin with, the spoor would be a clue as to what "type" of creature you found spoor for ("type" in the sense of the term-of-art used in D&D: aberration, undead, animal, giant, etc...). This finding would then increase the odds of that type of creature being encountered in your next encounter roll.

The d4 Caltrops site has neat-o tables for spoor by creature type.

The table in this section is calculated with the same odds defined for the regular encounter table above.

0 - 75 )(undefined) 76 - 139 )Aberration 140 - 318 )Animal 319 - 349 )Beast 350 - 359 )Dragon 360 - 400 )Fey 401 - 441 )Giant 442 - 492 )Humanoid 493 - 618 )Magical Beast 619 - 817 )Monstrosity 818 - 855 )Monstrous Humanoid 856 - 886 )Ooze 887 - 892 )Outsider 893 - 984 )Plant 985 - 988 )Undead 989 - 999 )Vermin

Profile for  Grasslands, cave

This section is not a table to roll on for anything. It's meant to be a way to view the population of this habitat.

Creatures are grouped by type, and then sorted by size within the types.

The first image of a row represents the creature's size. Most of the bars in the size charts encompass two size categories.

The colored circle represents the creature's frequency.

Following the creature's name are the words for the creature's size and frequency.

The final column is the creature's form. This refers to the general shape and morphology of the creature. Most creatures do not have this data populated yet.

(undefined)
Achaierai
very rare
Phantom Fungus
uncommon
Shocker Lizard
uncommon
Slurk
rare
 
Aberration
Yipyip
Small
very rare
Grell
Medium
very rare
Quil
Medium
very rare
crawling insect
Shriezyx
Medium
rare
arachnid
Carrion Crawler
Large
rare
polyped
Cloaker
Large
very rare
ray
Grue
Large
rare
slug
Payawinthar
Large
rare
insectoid myriapod
Shimmering Slug
Large
rare
slug
 
Animal
Cave Locust
Tiny
common
leaping insect
Giant Centipede
Tiny
common
crawling insect
Skittermaw
Tiny
uncommon
Shrill
Small
rare
chiropteran
Aarakian
Medium
rare
crawling insect
Cave Scorpion
Medium
uncommon
arachnid
Chitterling
Medium
very rare
crawling insect
Shockbat
Large
rare
chiropteran
 
Beast
Darkmantle
Small
uncommon
cephalopodan
 
Dragon
Cave Drake
Large
rare
wingless drake
 
Fey
Gruen
Small
uncommon
crawling insect
Mussiriad
Medium
rare
biped
 
Giant
Cave Giant
Large
rare
biped
Cave Troll
Large
uncommon
biped
 
Humanoid
Norker
Small
rare
biped
Hobgoblin
Medium
rare
biped
Troglodyte
Medium
uncommon
biped
 
Magical Beast
Caturwaul
Medium
uncommon
facultative mammal
Cave Moray
Medium
uncommon
eel
Cave Squid
Medium
rare
cephalopodan
Rock Reptile
Medium
uncommon
lizard
Gravorg
Large
rare
dexterous mammallian quadruped
Manticore
Large
very rare
winged leonine
Tamazulim
Huge
rare
anuran
 
Monstrosity
Groi
Small
rare
rotund quadruped on tiny legs
Piercer
Medium
uncommon
Redspawn Arcaniss
Medium
rare
Bulette
Large
very rare
quadruped
Cave Fisher
Large
rare
arachnid
Crag Spider
Large
uncommon
mutated
Gangler
Large
uncommon
Hook Horror
Large
rare
biped
Ophinix
Large
rare
chiropteran
Stalagbite
Large
uncommon
Behir
Huge
rare
repilian myriapod
Ormyrr
Huge
very rare
slug, with features
Shriekbat
Huge
rare
chiropteran
 
Monstrous Humanoid
Adhaesus
Medium
uncommon
biped
Gump
Medium
very rare
biped
Medusa
Medium
very rare
biped
 
Ooze
Black Pudding
Large
uncommon
amorphous
 
Outsider
Khargra
Small
very rare
Adallantine
Medium
very rare
biped
 
Plant
Shrieker
Small
uncommon
mushroom
Cave Squig
Large
uncommon
armless biped
Sporali
Large
uncommon
... that walks like a man
 
Undead
Eviscerator Beetle
Large
very rare
beetle
 
Vermin
Hissing Centipede
Large
rare
insectoid myriapod