Grasslands, cave
Chaos level = Wild  (12 : 9 : 3 : 1)
Select A Habitat
First, select an environment (or keep the current one):

Then select a habitat within the environment:
Cullings

Yipyip

Ormyrr

Rock Reptile

Intro

Welcome to the Valor Habitat encounter tables. If this is your first time here, this page defaulted to showing you the Desert environment, Desert habitat.
Any other time you visit this page by clicking on the island-looking icon in the top yellow ribbon, the last habitat you visited will be displayed here.
(it is currently framed in blue in the ribbon to represent that this is the page you are on)

Too much text

Yes, there's a lot of text here. Once you're comfortable to do so, you can remove all of the explanatory text on this page
by toggling the display for the settings section in the top right settings icon (looks like a checklist) and selecting "Laconic habitat pages"
You can always turn the explanatory text back on by going back to the settings and selecting "Verbose habitat pages"

The Two Navigation Rows

The top yellow ribbon contains links to other pages for this project. For an overview of these pages, click on the icon which is a blue griffon.
From most of these other pages, you can return to this page by clicking on the island-looking icon near the right end of the ribbon.

I divide environments into habitats, and all encounter tables are for a single habitat. This page is for a single habitat.

The row of 15 environmental pictures across the top of this page, directly under the yellow navigaion ribbon, are links to the pages for those environments.
As environments are collections of habitats, those pages have from 5 to 15+ habitats. Because of the calculations used to generate the encounter tables,
some of these environment pages can take a few seconds to load, so be patient whenever you click a link to an environment page.

On the environment pages, the encounter tables for the habitats are structured differently from the d1000 table on this page.
- the Environment encounter tables are broken down into two rolls: one roll to determine the frequency category, and a second roll under the table for that frequency.
Despite the different encounter table structures, both the Habitat d1000 table and the Environment pages' two-table approach incoporate the same odds-related settings you have selected.

Configure Encounter Ratios / Change Settings

Click on the settings icon on the top right of this page to expand the settings section, where you may change the odds for creatures based on their frequency.

The Habitat Section

Under the two navigation rows is a section with some habitat info and settings.

On the far left of this section is a labeled image of the currunt habitat. The image links to this habitat within the Environment page which contains this habitat.
You will want to follow this link if you want to see the two-rolls encounter table for this habitat (in contrast to the d1000 table on this page),
or if you want to see this habitat in the context of its environment (that is, on the same page with its sister habitats).
On the environment page, you will see the same image for this habitat. Clicking on the image from the environment page brings you to this habitat page.

Next to the image of the habitat is the section for switching to another habitat. The options in the dropdown for changing the environment correspond to the environment pages
linked-to in the environment links across the top of this page. Selecting an environment here changes the options available in the habitat dropdown.
Selecting a habitat in the habitat dropdown will load it onto this page.

Cullings

The Cullings section displays any cullings which are assigned to any creature for the current habitat. The cullings buttons toggle them on and off.
Click on the "Cullings" link which heads this section to learn more about cullings.

Nearly all settings are stored as cookies, so they will stay with you. Cullings are an exception. They are stored in a database,
and since this site does not yet support multiple users, somebody else toggling a culling on or off will affect anybody using this site.
I don't think that's a big deal for now. I'm just demoing the usage of the enncounter tables for now.

d1000 Encounter Table for  Grasslands, cave
common 0 - 40 ) 41 - 81 )Cave Locust 82 - 81 )Giant Centipede uncommon 82 - 112 ) 113 - 143 ) 144 - 174 ) 175 - 205 ) 206 - 236 ) 237 - 267 ) 268 - 298 ) 299 - 329 ) 330 - 359 )Adhaesus 360 - 389 )Black Pudding 390 - 419 )Caturwaul 420 - 450 )Cave Moray 451 - 480 )Cave Scorpion 481 - 511 )Cave Squig 512 - 541 )Cave Troll 542 - 572 )Crag Spider 573 - 603 )Darkmantle 604 - 634 )Gangler 635 - 665 )Gruen 666 - 695 )Phantom Fungus 696 - 695 )Piercer 696 - 695 )Rock Reptile 696 - 695 )Shocker Lizard 696 - 695 )Shrieker 696 - 695 )Skittermaw 696 - 695 )Sporali 696 - 695 )Stalagbite 696 - 695 )Troglodyte rare 696 - 705 ) 706 - 715 ) 716 - 725 ) 726 - 735 ) 736 - 745 ) 746 - 755 ) 756 - 766 ) 767 - 777 )Aarakian 778 - 787 )Behir 788 - 798 )Carrion Crawler 799 - 808 )Cave Drake 809 - 818 )Cave Fisher 819 - 828 )Cave Giant 829 - 838 )Cave Squid 839 - 848 )Gravorg 849 - 859 )Groi 860 - 869 )Grue 870 - 880 )Hissing Centipede 881 - 890 )Hobgoblin 891 - 900 )Hook Horror 901 - 910 )Mussiriad 911 - 921 )Norker 922 - 931 )Ophinix 932 - 941 )Payawinthar 942 - 951 )Redspawn Arcaniss 952 - 951 )Shimmering Slug 952 - 951 )Shockbat 952 - 951 )Shriekbat 952 - 951 )Shriezyx 952 - 951 )Shrill 952 - 951 )Slurk 952 - 951 )Tamazulim very rare 952 - 955 ) 956 - 958 ) 959 - 962 ) 963 - 966 ) 967 - 969 ) 970 - 973 ) 974 - 977 )Achaierai 978 - 980 )Adallantine 981 - 983 )Bulette 984 - 986 )Chitterling 987 - 989 )Cloaker 990 - 992 )Eviscerator Beetle 993 - 995 )Grell 996 - 999 )Gump 1000 - 999 )Khargra 1000 - 999 )Manticore 1000 - 999 )Medusa 1000 - 999 )Ormyrr 1000 - 999 )Quil 1000 - 999 )Yipyip
d1000 Spoor Table for   Grasslands, cave

The usage for this table is not implemented yet, but it will be to include "spoor" as a possibility in your encounter roll. To keep things simple to begin with, the spoor would be a clue as to what "type" of creature you found spoor for ("type" in the sense of the term-of-art used in D&D: aberration, undead, animal, giant, etc...). This finding would then increase the odds of that type of creature being encountered in your next encounter roll.

The d4 Caltrops site has neat-o tables for spoor by creature type.

The table in this section is calculated with the same odds defined for the regular encounter table above.

0 - -1 )(undefined) 0 - 29 )Aberration 30 - 145 )Animal 146 - 155 )Dragon 156 - 196 )Fey 197 - 226 )Giant 227 - 318 )Humanoid 319 - 522 )Magical Beast 523 - 656 )Monstrosity 657 - 697 )Monstrous Humanoid 698 - 758 )Ooze 759 - 769 )Outsider 770 - 892 )Plant 893 - 895 )Undead 896 - 999 )Vermin

Profile for  Grasslands, cave

This section is not a table to roll on for anything. It's meant to be a way to view the population of this habitat.

Creatures are grouped by type, and then sorted by size within the types.

The first image of a row represents the creature's size. Most of the bars in the size charts encompass two size categories.

The colored circle represents the creature's frequency.

Following the creature's name are the words for the creature's size and frequency.

The final column is the creature's form. This refers to the general shape and morphology of the creature. Most creatures do not have this data populated yet.

(undefined)
Slurk
Slurk
 
Aberration
Grue
slug
Large
Grue
Payawinthar
insectoid myriapod
Large
Payawinthar
Shimmering Slug
slug
Large
Shimmering Slug
Shriezyx
arachnid
Medium
Shriezyx
Cloaker
Cloaker
Cloaker
Cloaker
Grell
Medium
Grell
Quil
crawling insect
Medium
Quil
Yipyip
Small
Yipyip
 
Animal
Cave Locust
leaping insect
Tiny
Cave Locust
Aarakian
crawling insect
Medium
Aarakian
Shockbat
chiropteran
Large
Shockbat
Shrill
chiropteran
Small
Shrill
Cave Lizard
Large (20-ft long)
Cave Lizard
Cave Scorpion
arachnid
Medium
Cave Scorpion
Skittermaw
Tiny
Skittermaw
Chitterling
crawling insect
Medium
Chitterling
 
Dragon
Cave Drake
wingless drake
Large
Cave Drake
 
Fey
Mussiriad
biped
Medium
Mussiriad
Gruen
crawling insect
Small
Gruen
 
Giant
Cave Troll
biped
Large
Cave Troll
 
Humanoid
Cave Giant
Large
Cave Giant
Cave Giant
Large
Cave Giant
Hobgoblin
Hobgoblin
Hobgoblin
Hobgoblin
Norker
Norker
Norker
Norker
Troglodyte
biped
Medium
Troglodyte
Troglodyte
biped
Medium
Troglodyte
 
Magical Beast
Behir
Behir
Behir
Behir
Cave Squid
cephalopodan
Medium
Cave Squid
Gravorg
dexterous mammallian quadruped
Large
Gravorg
Tamazulim
anuran
Huge
Tamazulim
Caturwaul
facultative mammal
Medium
Caturwaul
Cave Moray
eel
Medium
Cave Moray
Darkmantle
Darkmantle
Darkmantle
Darkmantle
Rock Reptile
lizard
Medium
Rock Reptile
Shocker Lizard
Shocker Lizard
Shocker Lizard
Shocker Lizard
Bulette
Bulette
Bulette
Bulette
Manticore
Manticore
Manticore
Manticore
 
Monstrosity
Cave Fisher
Medium
Cave Fisher
Cave Fisher
Medium
Cave Fisher
Groi
rotund quadruped on tiny legs
Small
Groi
Hook Horror
biped
Large
Hook Horror
Hook Horror
biped
Large
Hook Horror
Ophinix
chiropteran
Large
Ophinix
Redspawn Arcaniss
Medium
Redspawn Arcaniss
Shriekbat
chiropteran
Huge
Shriekbat
Crag Spider
mutated
Large
Crag Spider
Gangler
Large
Gangler
Stalagbite
Large
Stalagbite
Ormyrr
slug, with features
Huge
Ormyrr
 
Monstrous Humanoid
Adhaesus
biped
Medium
Adhaesus
Gump
Gump
Gump
Gump
Medusa
Medusa
Medusa
Medusa
 
Ooze
Black Pudding
Black Pudding
Black Pudding
Black Pudding
 
Outsider
Achaierai
Large (16-ft tall)
Achaierai
Achaierai
Large (16-ft tall)
Achaierai
Adallantine
biped
Medium
Adallantine
Khargra
Small
Khargra
 
Plant
Cave Squig
armless biped
Large
Cave Squig
Phantom Fungus
Phantom Fungus
Phantom Fungus
Phantom Fungus
Shrieker
Shrieker
Shrieker
Shrieker
Sporali
... that walks like a man
Large
Sporali
 
Undead
Eviscerator Beetle
beetle
Large
Eviscerator Beetle
 
Vermin
Giant Centipede
Giant Centipede
Giant Centipede
Giant Centipede
Carrion Crawler
Carrion Crawler
Carrion Crawler
Carrion Crawler
Hissing Centipede
insectoid myriapod
Large
Hissing Centipede
Piercer
Piercer
Piercer
Piercer