Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Arcane Innate Spells
DC 19; 2nd see invisibility
Ability
Attack of Opportunity
Ability
Imitate Door
(concentrate) Until the next time it acts, the doorwarden appears to be a door. It has an automatic result of 31 on Deception checks and DCs to pass as a door.
Ability
Reactive Shield
Circumstance: Trigger: An enemy hits the doorwarden with a melee Strike.
The doorwarden can Raise its Shield and gain its shield's benefit to AC against the triggering attack.
Ability
Shield Block
When the doorwarden uses Shield Block against a melee attack from a creature within 5 feet, it can also push the creature 5 feet.
Ability
Slam Doors
(concentrate) The door opens and slams its doors, making two door Strikes against one creature. If both hit, the creature is grabbed—stuck between the doors. The doorwarden's multiple attack penalty doesn't increase until it has finished both attacks.
Offense
Melee
Circumstance: combat round (melee)
longsword +15 [+10/+5] (reach 10 feet, versatile P), Damage 1d8+9 slashing
Trait
Construct
A construct is an artificial creature empowered by a force other than necromancy. Constructs are often mindless; they are immune to bleed damage, death effects, disease, healing, necromancy, nonlethal attacks, poison, and the doomed, drained, fatigued, paralyzed, sickened, and unconscious conditions; and they may have Hardness based on the materials used to construct their bodies. Constructs are not living creatures, nor are they undead. When reduced to 0 Hit Points, a construct creature is destroyed.
Immunity
bleed
death effects
disease
doomed
drained
fatigued
healing
necromancy
nonlethal attacks
paralyzed
poison
sickened
unconscious
Item
BT 10) with shield boss
HP 20
longsword
steel shield (Hardness 5
Language
Common
Perception
low-light vision
Resistance
physical 5 (except bludgeoning)