Size:
Huge
Type:
Dragon
Form:
draconic
Temper:
# App:
1d4 (1d4)
Lair:
Diet:
Combat Dice:
0
Hit Points:
0
Attack Rank:
0
Passive Defense:
0
Active Defense:
Damage Reduction:
0
Role:
Ground:
90' (30')
Climb/Arboreal:
Flight:
240' (80')
Swim:
Benthic:
Burrow:
Ethereal:

Actions/Abilities/Traits:
(BECMI) (Huge Red Dragon)
Actions/Abilities/Traits: (BECMI) (Huge Red Dragon)
Action
Up to 6
3-14 or 12-40

Actions/Abilities/Traits:
(BECMI) (Large Red Dragon)
Actions/Abilities/Traits: (BECMI) (Large Red Dragon)
Action
Up to 6
2-11 or 8-36

Actions/Abilities/Traits:
(BECMI) (Small Red Dragon)
Actions/Abilities/Traits: (BECMI) (Small Red Dragon)
Action
2 claws/1 bite (ground) or up to 6 (Air)
1-8(x2)/4-32

Actions/Abilities/Traits:
(D&D 5e)
Actions/Abilities/Traits: (D&D 5e)
Action
Bite
Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 19 (2d10 + 8) piercing damage plus 7 (2d6) fire damage.
Action
Claw
Melee Weapon Attack: +14 to hit, reach 5 ft., one target. Hit: 15 (2d6 + 8) slashing damage.
Action
Fire Breath (Recharge 5-6)
The dragon exhales fire in a 60-foot cone. Each creature in that area must make a DC 21 Dexterity saving throw, taking 63 (18d6) fire damage on a failed save, or half as much damage on a successful one.
Action
Frightful Presence
Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 19 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.
Action
Multiattack
The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.
Action
Tail
Melee Weapon Attack: +14 to hit, reach 15 ft., one target. Hit: 17 (2d8 + 8) bludgeoning damage.
Legendary Action
Detect
The dragon makes a Wisdom (Perception) check.
Legendary Action
Tail Attack
The dragon makes a tail attack.
Legendary Action
Wing Attack (Costs 2 Actions)
The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a DC 22 Dexterity saving throw or take 15 (2d6 + 8) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.
Special
Legendary Resistance (3/Day)
If the dragon fails a saving throw, it can choose to succeed instead.

Actions/Abilities/Traits:
(d20)
Actions/Abilities/Traits: (d20)
Action
unknown
unknown
Special (Ex)
Smoke Vision
Special (Su)
Fire Aura (Su)

Actions/Abilities/Traits:
(OSE)
Actions/Abilities/Traits: (OSE)
Action
claw
2 * claw (1d8) or breath
Action
bite
1 * bite (4d8)] or breath
Special
Behaviour
Chaotic dragons usually try to eat humans, but may sometimes capture them. Neutral dragons may attack or ignore humans. Lawful dragons may aid parties worthy of the honour.
Special
Pride
Dragons are immensely proud creatures and will always listen to flattery.
Special
Attack pattern
A dragon always attacks first with its breath weapon, then either breathes again or makes melee attacks (equal chance of either).
Special
Breath weapon
Can be used up to three times per day. All caught in the area suffer damage equal to the dragon's current hit points (save versus breath for half). Shapes of breath weapon:
Special
Cloud
50' long, 40' wide, 20' high.
Special
Cone
2' wide at the mouth, 30' wide at far end.
Special
Line
5' wide along whole length.
Special
Energy immunity
Unharmed by their own breath weapon or lesser versions thereof. Automatically save versus similar attack forms. (For example, a red dragon is immune to flaming oil and suffers half damage from fire ball spells.)
Special
Language and spells
Some dragons are able to speak (their own tongue plus Common). The chance is listed by subspecies. Those that can speak can also cast randomly selected magic-user spells (the listed number and level of spells).
Special
Sleeping
The chance of a dragon being asleep when encountered on the ground is listed by subspecies. A sleeping dragon may be attacked for one round with a +2 bonus to hit. Dragons may sometimes pretend to be asleep!
Special
Subduing
Will surrender if reduced to 0hp by non-lethal attacks (see Subduing), admitting that it has been defeated. (Subdual damage does not reduce the damage done by the breath weapon.) A subdued dragon will attempt to escape or attack its captors, if the opportunity presents itself or if given a suicidal command. A subdued dragon may be sold for up to 1,000gp per hp.
Special
Age
The following stats describe dragons of average size. Younger dragons may have up to 3 HD less and ¼ or ½ as much treasure. Older dragons may have up to 3 HD more and twice as much treasure.
Special
Lairs
A dragon's treasure is always kept in its well-hidden lair and is seldom unguarded.
Special
Breath weapon
90' long cone of fire.
Special
Language and spells
50%; 3 * 1st level, 3 * 2nd level, 3 * 3rd level.
Special
Sleeping
10%.

Actions/Abilities/Traits:
(Pathfinder 2e) (Adult Red Dragon)
Actions/Abilities/Traits: (Pathfinder 2e) (Adult Red Dragon)
Ability
Ability
+1 status to all saves vs. magic
Ability
Arcane Innate Spells
DC 35; 4th suggestion; Cantrips (6th) detect magic, read aura
Ability
Attack of Opportunity
Jaws only.
Ability
Breath Weapon
(arcane, evocation, fire) The dragon breathes a blast of flame that deals 15d6 fire damage in a 50-foot cone (DC 36 basic Reflex save). It can't use Breath Weapon again for 1d4 rounds.
Ability
Draconic Frenzy
The dragon makes two claw Strikes and one wing Strike in any order.
Ability
Draconic Momentum
The dragon recharges its Breath Weapon whenever it scores a critical hit with a Strike.
Ability
Dragon Heat
(arcane, aura, evocation, fire); 5 feet, 3d6 fire damage (DC 30 basic Reflex)
Ability
Frightful Presence
(aura, emotion, fear, mental) 90 feet, DC 33
Ability
Smoke Vision
Smoke doesn't impair a red dragon's vision; it ignores the concealed condition from smoke.
Offense
Melee
Circumstance: combat round (melee)
jaws +29 [+24/+19] (fire, magical, reach 15 feet), Damage 3d12+15 piercing plus 2d6 fire
Trait
Dragon
Dragons are reptilian creatures, often winged or with the power of flight. Most are able to use a breath weapon and are immune to sleep and paralysis.
Trait
Fire
Effects with the fire trait deal fire damage or either conjure or manipulate fire. Those that manipulate fire have no effect in an area without fire. Creatures with this trait consist primarily of fire or have a magical connection to that element. Planes with this trait are composed of flames that continually burn with no fuel source. Fire planes are extremely hostile to non-fire creatures.
Immunity
paralyzed
sleep
Language
Common
Draconic
Dwarven
Orcish
Perception
darkvision
scent (imprecise) 60 feet
smoke vision
Weakness
cold 15

Actions/Abilities/Traits:
(Pathfinder 2e) (Ancient Red Dragon)
Actions/Abilities/Traits: (Pathfinder 2e) (Ancient Red Dragon)
Ability
Ability
+1 status to all saves vs. magic
Ability
Arcane Innate Spells
DC 42; 8th wall of fire (at will); 4th suggestion (at will); Cantrips (9th) detect magic, read aura
Ability
Attack of Opportunity
Jaws only.
Ability
Breath Weapon
(arcane, evocation, fire) The dragon breathes a blast of flame that deals 20d6 fire damage in a 60-foot cone (DC 42 basic Reflex save). It can't use Breath Weapon again for 1d4 rounds.
Ability
Draconic Frenzy
The dragon makes two claw Strikes and one wing Strike in any order.
Ability
Draconic Momentum
The dragon recharges its Breath Weapon whenever it scores a critical hit with a Strike.
Ability
Dragon Heat
(arcane, aura, evocation, fire); 10 feet, 4d6 fire damage (DC 39 basic Reflex)
Ability
Frightful Presence
(aura, emotion, fear, mental) 90 feet, DC 40
Ability
Manipulate Flames
(arcane, concentrate, transmutation) The red dragon attempts to take control of a magical fire or a fire spell within 100 feet. If it succeeds at a counteract check (counteract level 10, counteract modifier +32), the original caster loses control of the spell or magic fire, control is transferred to the dragon, and the dragon counts as having Sustained the Spell with this action (if applicable). The dragon can choose to end the spell instead of taking control, if it chooses.
Ability
Redirect Fire
Circumstance: Trigger: A creature within 100 feet casts a fire spell, or a fire
The dragon makes all the choices to determine the targets, destination, or other effects of the spell, as though it were the caster.
Ability
Smoke Vision
Smoke doesn't impair a red dragon's vision; it ignores the concealed condition from smoke.
Offense
Melee
Circumstance: combat round (melee)
jaws +37 [+32/+27] (fire, magical, reach 20 feet), Damage 4d10+17 piercing plus 3d6 fire
Trait
Dragon
Dragons are reptilian creatures, often winged or with the power of flight. Most are able to use a breath weapon and are immune to sleep and paralysis.
Trait
Fire
Effects with the fire trait deal fire damage or either conjure or manipulate fire. Those that manipulate fire have no effect in an area without fire. Creatures with this trait consist primarily of fire or have a magical connection to that element. Planes with this trait are composed of flames that continually burn with no fuel source. Fire planes are extremely hostile to non-fire creatures.
Immunity
paralyzed
sleep
Language
Abyssal
Common
Draconic
Dwarven
Jotun
Orcish
Perception
darkvision
scent (imprecise) 60 feet
smoke vision
Weakness
cold 20

Actions/Abilities/Traits:
(Pathfinder 2e) (Young Red Dragon)
Actions/Abilities/Traits: (Pathfinder 2e) (Young Red Dragon)
Ability
Arcane Innate Spells
DC 27; Cantrips (4th) detect magic, read aura
Ability
Attack of Opportunity
Jaws only.
Ability
Breath Weapon
(arcane, evocation, fire) The dragon breathes a blast of flame that deals 11d6 fire damage in a 40-foot cone (DC 30 basic Reflex save). It can't use Breath Weapon again for 1d4 rounds.
Ability
Draconic Frenzy
The dragon makes two claw Strikes and one wing Strike in any order.
Ability
Draconic Momentum
The dragon recharges its Breath Weapon whenever it scores a critical hit with a Strike.
Ability
Frightful Presence
(aura, emotion, fear, mental) 90 feet, DC 27
Ability
Smoke Vision
Smoke doesn't impair a red dragon's vision; it ignores the concealed condition from smoke.
Offense
Melee
Circumstance: combat round (melee)
jaws +23 [+18/+13] (fire, reach 10 feet), Damage 2d12+12 piercing plus 2d6 fire
Trait
Dragon
Dragons are reptilian creatures, often winged or with the power of flight. Most are able to use a breath weapon and are immune to sleep and paralysis.
Trait
Fire
Effects with the fire trait deal fire damage or either conjure or manipulate fire. Those that manipulate fire have no effect in an area without fire. Creatures with this trait consist primarily of fire or have a magical connection to that element. Planes with this trait are composed of flames that continually burn with no fuel source. Fire planes are extremely hostile to non-fire creatures.
Immunity
paralyzed
sleep
Language
Common
Draconic
Perception
darkvision
scent (imprecise) 60 feet
smoke vision
Weakness
cold 10
A crown of cruel horns surrounds the head of this mighty dragon. Thick scales the color of molten rock cover its long body.
5e SRD
A proud, ancient race of gigantic, carnivorous, winged reptiles. There are many subspecies of dragon, many of which are distinguished by the colour of their scales. All dragons are egg-layers and hoard treasure in their lairs, far from areas of human civilisation.
OSE