Actions/Abilities/Traits: (OSE)
Action
bite
1 * bite (1d6 + blood drain)
Special
Blood drain
Attaches to victim on a successful hit, doing 1d6 automatic damage per round.
Special
Detaching
Must be killed.
Special
If victim dies
Leech detaches and finds a hidden place to digest.
Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Blood Drain
Circumstance: The giant leech has a creature grabbed or restrained;
The giant leech drains blood from the creature it has grabbed. This deals 2d4 damage. A creature that has its blood drained by a giant leech is drained 1 until it receives any kind or amount of healing.
Offense
Melee
Circumstance: combat round (melee)
mouth +10 [+5/+0], Damage 1d4+6 piercing plus Grab
Trait
Amphibious
An amphibious creature can breathe in water and in air, even outside of its preferred environment, usually indefinitely but at least for hours. These creatures often have a swim Speed. Their bludgeoning and slashing unarmed Strikes don't take the usual -2 penalty for being underwater.
Trait
Animal
An animal is a creature with a relatively low intelligence. It typically doesn't have an Intelligence ability modifier over -4, can't speak languages, and can't be trained in Intelligence-based skills.
Perception
tremorsense 30 feet
Weakness
salt 5