Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Primal Innate Spells
DC 13; 1st fear, ventriloquism (at will); Cantrips (1st) prestidigitation
Ability
Rearrange Possessions
5 penalty, though not objects that would be extremely noticeable or time-consuming to remove. They can spend 2 actions instead of 1 to use this ability to Steal from a creature in combat or otherwise on guard.
Offense
Melee
Circumstance: combat round (melee)
bite +7 [+3/-1] (agile, finesse), Damage 1d4+1 piercing
Trait
Amphibious
An amphibious creature can breathe in water and in air, even outside of its preferred environment, usually indefinitely but at least for hours. These creatures often have a swim Speed. Their bludgeoning and slashing unarmed Strikes don't take the usual -2 penalty for being underwater.
Trait
Fey
Creatures of the First World are called the fey.
Trait
Gremlin
Cruel and mischievous fey, gremlins have acclimated to life on the Material Plane.
Language
Aquan
Common
Undercommon
Perception
darkvision
Weakness
cold iron 2