Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Magma Scorpion Venom
(fire, injury, poison) Saving Throw DC 26 Fortitude; Maximum Duration 6 rounds; Stage 1 2d6 fire damage (1 round) and enfeebled 1; Stage 2 3d6 fire damage and enfeebled 2 (1 round)
Ability
Smoke Vision
The magma scorpion ignores the concealed condition from smoke.
Offense
Melee
Circumstance: combat round (melee)
pincer +20 [+16/+12] (agile, reach 10 feet), Damage 2d6+9 bludgeoning plus 1d6 persistent fire and Grab
Offense
Ranged
Circumstance: combat round (ranged)
magma spit +17 [+12/+7] (fire, range increment 40 feet), Damage 1d6+9 fire plus 1d6 persistent fire
Trait
Elemental
Elementals are creatures directly tied to an element and native to the Elemental Planes. Elementals don't need to breathe.
Trait
Fire
Effects with the fire trait deal fire damage or either conjure or manipulate fire. Those that manipulate fire have no effect in an area without fire. Creatures with this trait consist primarily of fire or have a magical connection to that element. Planes with this trait are composed of flames that continually burn with no fuel source. Fire planes are extremely hostile to non-fire creatures.
Immunity
bleed
paralyzed
poison
sleep
Perception
darkvision
smoke vision
Weakness
cold 10