Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Atrophic Plague
(disease, divine, necromancy) Saving Throw DC 34 Fortitude; Stage 1 enfeebled 2 and fatigued (1 day); Stage 2 enfeebled 3 and fatigued (1 day); Stage 3 enfeebled 4 and fatigued (1 day); Stage 4 dead
Ability
Catch Rock [Reaction]
Ability
Divine Innate Spells
DC 34; 6th cloudkill, death knell (×3), take its course
Ability
Hurl Corpse
The plague giant picks up a dead or dying creature within reach and flings it at a foe. The giant makes a rock Strike, using the body instead of a rock. If the body is a corpse, on a hit it explodes in a cloud of thick gray vapor, exposing all creatures in a 10-foot burst to atrophic plague. If the body is a dying creature, on a hit its dying value increases by 1 (or 2 on a critical hit).
Ability
Pustulant Flail
A plague giant's flail is covered in pus, causing it to deal 3d6 additional poison damage.
Ability
Retaliatory Scratch [Reaction]
Circumstance: Trigger: A creature within 10 feet makes a melee Strike against t
The plague giant makes a claw Strike against the triggering creature.
Ability
Throw Rock
Offense
Melee
Circumstance: combat round (melee)
flail +31 [+26/+21] (disarm, magical, reach 15 feet, sweep, trip), Damage 2d6+14 bludgeoning plus 3d6 poison and atrophic plague
Offense
Ranged
Circumstance: combat round (ranged)
rock +28 [+23/+18] (brutal, range increment 120 feet), Damage 3d8+14 bludgeoning
Trait
Giant
Giants are massive humanoid creatures.
Trait
Humanoid
Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.
Immunity
disease
Item
+1 striking flail
sack with 5 rocks
Language
Common
Jotun
Perception
low-light vision