Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Ability
Mutated gnoll murderers
Ability
Pack Attack
A gnoll deals 1d4 extra damage to any creature that's within reach of at least two of the gnoll's allies.
Ability
Stealthy Abduction
When a Sludgespine killer successfully Grapples a creature, that creature makes no sound; other creatures can't notice the grapple by hearing alone. As long as it's grappled, the creature can't use actions with the auditory trait or cast spells with a verbal component.
Ability
Weeping Wounds
The fluid in a Sludgespine's pustules is harmful to other creatures. Whenever a creature hits a Sludgespine killer with a melee attack, the attacker must succeed at a DC 14 Reflex save or take 1 acid damage (2 acid damage on a critical failure).
Offense
Melee
Circumstance: combat round (melee)
jaws +6 [+1/-4] (unarmed), Damage 1d6 piercing
Offense
Ranged
Circumstance: combat round (ranged)
bola +5 [+0/-5] (nonlethal, range 20 feet, ranged trip, thrown), Damage 1d6 bludgeoning
Trait
Gnoll
Gnolls are humanoids that resemble hyenas.
Trait
Humanoid
Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.
Item
bola (2)
leather armor
sap
Language
Common