Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Braincloud
(attack, enchantment, mental, occult, open) The shoggti caresses a creature with a tentacle and supernaturally erodes the creature's capability for thought as it does so. The target must succeed at a DC 25 Will save or become stupefied 2, with an unlimited duration. The target can attempt the save to remove the stupefied condition again once per day when it makes its daily preparations.
Ability
Constrict
1d10+8 bludgeoning, DC 25
Ability
Fascinating Display
(concentrate, emotion, enchantment, fear, mental, occult, visual) The shoggti writhes its tentacles and shifts its coloration to put on an unnaturally fascinating hypnotic display. Creatures in a 30-foot emanation must attempt a DC 25 Will save, after which they are temporarily immune to further Fascinating Displays for 1 minute. Critical Success The creature is unaffected. Success The creature is sickened 1. Failure The creature is fascinated for 1 minute. Once the fascination effect ends, the creature is sickened 1. Critical Failure The creature is fascinated for 1 minute, can't use reactions while fascinated, and is sickened 2 once the fascination ends.
Ability
Occult Innate Spells
DC 23; 4th charm, dimension door; 2nd paranoia; 1st charm (×3); Cantrips (4th) daze, detect magic
Offense
Melee
Circumstance: combat round (melee)
bite +18 [+13/+8] (chaotic, magical, reach 10 feet), Damage 2d12+8 piercing plus 1d6 chaotic
Trait
Amphibious
An amphibious creature can breathe in water and in air, even outside of its preferred environment, usually indefinitely but at least for hours. These creatures often have a swim Speed. Their bludgeoning and slashing unarmed Strikes don't take the usual -2 penalty for being underwater.
Trait
Fiend
Creatures that hail from or have a strong connection to the evil-aligned planes are called fiends. Fiends can survive the basic environmental effects of planes in the Outer Sphere.
Trait
Qlippoth
A family of fiends hailing from the Abyss, most qlippoth are chaotic evil. Their appearance affects the minds of non-qlippoth that view them.
Immunity
controlled
fear
Language
Abyssal
telepathy 100 feet
Perception
darkvision
Resistance
mental 5
physical 5 (except cold iron)
Weakness
lawful 5