Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Ability
+1 status to all saves vs. positive
Ability
Breath Weapon
(arcane, evocation, negative) A pyrogeist can spit a cone of spectral fire in a 30-foot cone, dealing 10d6 negative damage (DC 29 basic Fortitude save). A creature that fails the save also takes 1d6 persistent negative damage and is subject to the effects of faerie fire until the persistent damage ends.
Ability
Occult Innate Spells
DC 29, attack +21; 5th illusory scene (at will), telekinetic haul (at will); 2nd telekinetic maneuver (at will); Cantrips (5th) ghost sound, mage hand
Ability
Pyrokinetic Whirlwind
(concentrate, negative, occult, transmutation, polymorph) The pyrogeist transforms into a 40-foot tall vortex of spectral flame that appears to immolate everything within a 10-foot burst. A creature within this area take 2d12+20 negative damage (DC 29 basic Fortitude save).
Ability
Rejuvenation
(necromancy, occult) When a pyrogeist is destroyed, it reforms where it was destroyed after 2d4 days, fully healed. The pyrogeist can be permanently destroyed only if someone determines the reason for its existence and sets right whatever prevents the spirit from resting.
Ability
Soul Consumption
(divine, evil, necromancy) The spirit of a creature that dies from damage dealt by the pyrogeist's Pyrokinetic Whirlwind is trapped within the pyrogeist as if subjected to the effects of the bind soul spell. This effect persists until the pyrogeist is destroyed or chooses to set the soul free. The spirit remains trapped whether or not the pyrogeist is using Pyrokinetic Whirlwind. A pyrogeist can contain only one soul at a time in this manner.
Offense
Melee
Circumstance: combat round (melee)
ghastly flames +23 [+19/+15] (agile, finesse, magical, negative, reach 10 feet), Damage 2d12+8 negative
Trait
Incorporeal
An incorporeal creature or object has no physical form. It can pass through solid objects, including walls. When inside an object, an incorporeal creature can't perceive, attack, or interact with anything outside the object, and if it starts its turn in an object, it is slowed 1. Corporeal creatures can pass through an incorporeal creature, but they can't end their movement in its space.
An incorporeal creature can't attempt Strength-based checks against physical creatures or objects—only against incorporeal ones—unless those objects have the ghost touch property rune. Likewise, a corporeal creature can't attempt Strength-based checks against incorporeal creatures or objects.
Incorporeal creatures usually have immunity to effects or conditions that require a physical body, like disease, poison, and precision damage. They usually have resistance against all damage (except force damage and damage from Strikes with the ghost touch property rune), with double the resistance against non-magical damage.
Trait
Spirit
Spirits are ephemeral creatures defined by their spiritual self and often lacking a physical form.
Trait
Undead
Once living, these creatures were infused after death with negative energy and soul-corrupting evil magic. When reduced to 0 Hit Points, an undead creature is destroyed. Undead creatures are damaged by positive energy, are healed by negative energy, and don't benefit from healing effects.
Immunity
death effects
disease
paralyzed
poison
precision
unconscious
Language
Common
Necril
Perception
darkvision
Resistance
all damage 5 (except force
channeling resistance (see below)
double resistance against non-magical)
ghost touch
or positive