Actions/Abilities/Traits: (OSR)
Special
|Evasion
You can avoid damage from many area-effect attacks. If you make a successful Breath saving throw against an attack that normally deals half damage on a successful save, you instead take no damage. Evasion can only be used if you are wearing light armor or no armor. If you are helpless, you do not gain the benefit of evasion.
Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Leaping Charge
The velociraptor Strides up to 10 feet, ignoring difficult terrain as it leaps over obstacles. It then makes a Strike with its talons, gaining a +1 circumstance bonus to its attack roll.
Ability
Pack Attack
The velociraptor deals 1d4 extra damage to any creature that's within reach of at least two of the velociraptor's allies.
Offense
Melee
Circumstance: combat round (melee)
jaws +8 [+3/-2] (finesse), Damage 1d6+3 piercing
Trait
Animal
An animal is a creature with a relatively low intelligence. It typically doesn't have an Intelligence ability modifier over -4, can't speak languages, and can't be trained in Intelligence-based skills.
Trait
Dinosaur
These reptiles have survived from prehistoric times.
Perception
low-light vision
scent (imprecise) 30 feet