Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Bonesense
A giant bone skipper identifies bones and creatures with a skeletal system in the listed range.
Ability
Leaping Charge
The giant bone skipper Leaps up to 20 feet. It then makes a mandibles Strike, gaining a +1 circumstance bonus to its attack roll.
Ability
Marrow Rot
(disease) Marrow rot affects only creatures with a skeletal system; Saving Throw DC 25 Fortitude; Onset 1 day; Stage 1 enfeebled 1 (1 day); Stage 2 enfeebled 2 (1 day); Stage 3 enfeebled 2 and drained 1 (1 day)
Offense
Melee
Circumstance: combat round (melee)
mandibles +18 [+13/+8], Damage 2d10+6 piercing plus marrow rot
Trait
Animal
An animal is a creature with a relatively low intelligence. It typically doesn't have an Intelligence ability modifier over -4, can't speak languages, and can't be trained in Intelligence-based skills.
Perception
bonesense (imprecise) 30 feet
darkvision