Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Ability
+2 circumstance to all saves vs. disease
Ability
Arcane Prepared Spells
DC 18, attack +8; 1st command, grim tendrils (x2), magic missile; Cantrips (1st) chill touch, detect magic, prestidigitation, ray of frost, shield
Ability
Blood of the Night
The dhampir's penalty and Hit Point reduction from the drained condition are reduced as though the condition value were 1 lower.
Offense
Melee
Circumstance: combat round (melee)
dagger +7 [+3/-1] (agile, finesse, versatile S), Damage 1d4+2 piercing
Offense
Ranged
Circumstance: combat round (ranged)
dagger +7 [+3/-1] (agile, thrown 10 feet, versatile S), Damage 1d4+2 piercing
Trait
Dhampir
A creature with this trait has the dhampir versatile heritage. These humanoids are the mortal offspring of vampires and members of other ancestries.
Trait
Human
A creature with this trait is a member of the human ancestry. Humans are a diverse array of people known for their adaptability. An ability with this trait can be used or selected only by humans.
Trait
Humanoid
Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.
Item
dagger
spellbook containing their prepared spells
staff
Language
Common
Necril
Perception
darkvision