Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Ability
+1 status bonus to all saves vs. magic effects
Ability
Attack of Opportunity [Reaction]
Ability
Devastating Blast
(arcane, cold, evocation) The graveknight unleashes a 30-foot cone of energy. Creatures in the area take 8d12 cold damage (DC 36 basic Reflex save). The graveknight can use this ability once every 1d4 rounds.
Ability
Divine Innate Spells
DC 36; 4th darkness (at will); 2nd faerie fire (at will); Cantrips (6th) dancing lights
Ability
Graveknight's Curse
(arcane, curse, necromancy) This curse affects anyone who wears a graveknight's armor for at least 1 hour. Saving Throw DC 36 Will save; Onset 1 hour; Stage 1 doomed 1 and cannot remove the armor (1 day); Stage 2 doomed 2, hampered 10, and cannot remove the armor (1 day); Stage 3 dies and transforms into the armor's graveknight.
Ability
Heart-Seeking Strike
The Shraen graveknight Steps once then Strikes with its rapier. A creature damaged by the attack must attempt a DC 36 Fortitude save. On a failure, the creature takes 4d6 persistent bleed damage. On a critical failure, the attack pierces the creature's heart, and the creature dies.
Ability
Quick Draw
The Shraen graveknight draws a weapon, then Strikes with it.
Ability
Ruinous Weapons
At the time of its creation, a graveknight chooses one of the following energy types that was relevant to its life or death: The Shraen Graveknight's energy type is cold. Any weapon the graveknight wields gains the effects of the greater frost and a +1 greater striking weapon rune.
Ability
Weapon Master
The graveknight has access to the critical specialization effects of any weapons it wields.
Offense
Melee
Circumstance: combat round (melee)
greater frost rapier +31 [+26/+21] (cold, deadly 2d8, disarm, finesse, magical), Damage 3d6+14 piercing plus 1d6 cold
Offense
Ranged
Circumstance: combat round (ranged)
greater frost hand crossbow +31 [+26/+21] (cold, magical, range increment 60 feet, reload 1), Damage 3d6+14 piercing plus 1d6 cold and purple worm venom
Trait
Undead
Once living, these creatures were infused after death with negative energy and soul-corrupting evil magic. When reduced to 0 Hit Points, an undead creature is destroyed. Undead creatures are damaged by positive energy, are healed by negative energy, and don't benefit from healing effects.
Immunity
cold
death
disease
paralyzed
poison
sleep
unconscious
Item
+2 greater resilient standard-grade elven chain
hand crossbow (10 bolts)
main-gauche
purple worm venom (2)
rapier
Language
Elven
Necril
Undercommon
Perception
darkvision
Resistance
positive 30