Actions/Abilities/Traits: (Pathfinder 2e)
Ability
A Taste for Skin
A skinskitter tastes skin (including leather), hair, claws, and nails within 60 feet.
Ability
Share the Skin
Circumstance: A grabbed, paralyzed, restrained, unconscious, or willing creatur
The skinskitter scrapes and shears away large sheets of the victim's skin. This requires an Athletics check against the victim's Fortitude DC if the victim is grabbed and is automatic for any of the other conditions. The massive pain causes the victim to become clumsy 1 for 1 minute, and the skinskitter drapes itself in the flapping skin, granting it 10 temporary Hit Points for 1 minute.
Ability
Shuddering Skitter [Reaction]
Circumstance: Trigger: The skinskitter is reduced to 0 HP;
Frequency: once per day
The fear of death agitates the skinskitter, precipitating a sudden existential awakening of consciousness. The skinskitter is reduced to 1 HP, loses the mindless trait and immunity to mental effects for the next 24 hours, gains the ability to speak one language (typically Osiriani or Vudrani), and takes two of the following actions in any order: Hide, Sneak, Step, Stride, or Take Cover. In addition, the square occupied by the skinskitter before using Shuddering Skitter becomes difficult terrain, as they disgorge a shower of half-digested calluses, chewed nails, and entangled hair in their skittering wake.
Offense
Melee
Circumstance: combat round (melee)
nail +9 [+4/-1] (finesse), Damage 1d8+1 piercing plus Grab
Trait
Aberration
Aberrations are creatures from beyond the planes or corruptions of the natural order.
Trait
Amphibious
An amphibious creature can breathe in water and in air, even outside of its preferred environment, usually indefinitely but at least for hours. These creatures often have a swim Speed. Their bludgeoning and slashing unarmed Strikes don't take the usual -2 penalty for being underwater.
Trait
Mindless
A mindless creature has either programmed or rudimentary mental attributes. Most, if not all, of their mental ability modifiers are -5. They are immune to all mental effects.
Immunity
mental
Perception
a taste for skin (imprecise) 60 feet
Weakness
cold iron 2