Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Ability
Circumstance: Trigger: A creature rolls a critical failure on a melee weapon St
(+4 status vs. mental); +1 status to all saves vs. magic
Ability
Occult Innate Spells
DC 18; 4th suggestion; 2nd mirror image (at will); 1st illusory disguise (at will), ventriloquism (at will)
Ability
Serpentfolk Venom
(poison) Saving Throw DC 16 Fortitude; Maximum Duration 6 rounds; Stage 1 1d4 poison damage and enfeebled 1 (1 round); Stage 2 2d4 poison damage and enfeebled 1 (1 round)
Offense
Melee
Circumstance: combat round (melee)
fangs +10 [+5/+0] (finesse), Damage 1d6+1 piercing plus serpentfolk venom
Offense
Ranged
Circumstance: combat round (ranged)
shortbow +10 [+5/+0] (deadly 1d10, range increment 60 feet), Damage 1d6+2 piercing plus serpentfolk venom
Trait
Humanoid
Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.
Trait
Serpentfolk
Serpentfolk are a family of serpentine humanoids.
Item
dagger
shortbow (30 arrows)
Language
Aklo
Common
telepathy 100 feet
Undercommon
Perception
darkvision
scent (imprecise) 30 feet
Resistance
poison 5