Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Occult Innate Spells
DC 15; 1st illusory disguise
Ability
Shadow Blending
When the fetchling scout is concealed as a result of dim light, the flat check to target them has a DC of 7, not 5.
Ability
Shadow Stride
Circumstance: The fetchling is in dim light;
(illusion, occult, shadow) Requirements: The fetchling is in dim light; Effect The fetchling Strides. They have a +10-foot status bonus to their Speed during this Stride. The DC from shadow blending increases to 11 during this Stride, and the fetchling remains concealed by dim light until the end of the movement, even if they leave dim light during the Stride.
Ability
Sneak Attack
The fetchling scout's Strikes deal an additional 1d6 precision damage to flat-footed creatures.
Offense
Melee
Circumstance: combat round (melee)
dagger +9 [+5/+1] (agile, finesse, versatile S), Damage 1d4+1 piercing
Offense
Ranged
Circumstance: combat round (ranged)
dagger +9 [+5/+1] (agile, finesse, thrown 10 feet, versatile S), Damage 1d4+1 piercing
Trait
Fetchling
A creature with this trait is a member of the fetchling ancestry. Fetchlings were once human, but generations of life on the Shadow Plane have transformed them.
Trait
Humanoid
Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.
Trait
Shadow
Magic with this trait involves shadows or the energy of the Shadow Plane. Creatures with this trait are natives of the Shadow Plane. They can survive the basic environmental effects of the Shadow Plane.
Item
chain shirt
dagger
Language
Common
Shadowtongue
Perception
darkvision