Actions/Abilities/Traits: (D&D 5e)
Action
Serrated Beak
Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 14 (3d6 + 4) slashing damage. The target must succeed on a DC 12 Constitution saving throw or take 7 (2d6) slashing damage at the beginning of its next turn.
Special
Pack Tactics
The terror bird has advantage on attack rolls against a creature if at least one of the bird's allies is within 5 feet of the creature and the ally isn't incapacitated.
Special
Passing Bite
Terror birds who move at least 20 feet straight toward a target have advantage on the next attack roll against that target.
Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Sprint
Frequency: once per minute
Effect: The terror bird Strides three times in a straight line.
Ability
Tearing Clutch
The terror bird's powerful beak can tear through flesh. On a successful beak Strike, the target takes 1 persistent bleed damage. This bleed damage increases to 1d4 on a critical hit.
Offense
Melee
Circumstance: combat round (melee)
beak +10 [+5/+0] (reach 10 feet), Damage 1d8+4 piercing plus tearing clutch
Trait
Animal
An animal is a creature with a relatively low intelligence. It typically doesn't have an Intelligence ability modifier over -4, can't speak languages, and can't be trained in Intelligence-based skills.
Perception
low-light vision