Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Cleric Domain Spells 2 Focus Points,
DC 30; 6th commanding lash, touch of obedience
Ability
Divine Font
As cleric (harm).
Ability
Divine Prepared Spells
DC 30, attack +22; 6th blade barrier, harm (×5), summon fiend; 5th dispel magic, flame strike, heal; 4th air walk, divine wrath, heal; 3rd blindness, heal, stinking cloud; 2nd darkness, resist energy, spiritual weapon; 1st command, heal, sanctuary; Cantrips (6th) daze, divine lance, prestidigitation, read aura, shield
Ability
Inveigled Sepoko
has been inveigled by the naga Ngara. This effect can be removed with dispel magic (6th level; counteract DC 31).
Ability
Swamp Stride
A boggard warrior ignores difficult terrain caused by swamp terrain features.
Ability
Terrifying Croak
(auditory, emotion, fear, mental) The boggard warrior unleashes a terrifying croak. Any non-boggard within 30 feet becomes frightened 1 unless they succeed at a DC 30 Will save; those who critically succeed are temporarily immune for 1 minute.
Ability
Tongue Grab
If the boggard warrior hits a creature with its tongue, that creature becomes grabbed by the boggard. Unlike with a normal grab, the creature isn't immobilized, but it can't move beyond the reach of the boggard's tongue. A creature can sever the tongue by hitting AC 27 and dealing at least 14 slashing damage. Though this doesn't deal any damage to the boggard, it prevents it from using its tongue Strike until it regrows its tongue, which takes a week.
Offense
Melee
Circumstance: combat round (melee)
mace +22 [+17/+12] (shove), Damage 2d6+8 bludgeoning plus 1d6 cold
Trait
Amphibious
An amphibious creature can breathe in water and in air, even outside of its preferred environment, usually indefinitely but at least for hours. These creatures often have a swim Speed. Their bludgeoning and slashing unarmed Strikes don't take the usual -2 penalty for being underwater.
Trait
Boggard
Boggards are frog-like humanoids. They typically have darkvision.
Trait
Humanoid
Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.
Item
+1 hide armor
+1 striking frost mace
silver religious symbol of Gogunta
Perception
darkvision