Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Ability
Female variant dero ghoul
Ability
Cytillesh Stare
Frequency: once per round
Effect: Ibrique focuses her gaze on a creature she can see within 30 feet. The target is dazzled for 1 round and must succeed at a DC 33 Will save or be confused for 1 round.
Ability
Ghoul Fever
(disease) Saving Throw Fortitude DC 33; Stage 1 carrier with no ill effect (1 day); Stage 2 2d6 negative damage and regains half as many Hit Points from all healing (1 day); Stage 3 as stage 2 (1 day); Stage 4 2d6 negative damage and gains no benefit from healing (1 day); Stage 5 as stage 4 (1 day); Stage 6 dead, and rises as a ghoul the next midnight.
Ability
Occult Innate Spells
DC 33, attack + 25; 7th sound burst; 6th modify memory, phantasmal killer, teleport; 5th dimension door; 4th confusion (×3); 2nd darkness (at will); Cantrips (7th) daze, ghost sound, telekinetic projectile
Ability
Profane Paralysis
(incapacitation, necromancy, occult) Any living, non-elf creature hit by the profane ghoul's attack must attempt a DC 33 Fortitude save. Critical Success The creature is unaffected. Success The creature is slowed 1. Failure The creature is paralyzed. It can attempt a new save at the end of each of its turns, and the DC cumulatively decreases by 1 on each such save.
Ability
Vulnerable to Sunlight
Ibrique takes 20 damage for each hour she is exposed to sunlight.
Offense
Melee
Circumstance: combat round (melee)
jaws +27 [+22/+17] (finesse), Damage 3d10+10 piercing plus 2d6 negative and profane paralysis and ghoul fever
Trait
Ghoul
Ghouls are vile undead creatures that feast on flesh.
Trait
Undead
Once living, these creatures were infused after death with negative energy and soul-corrupting evil magic. When reduced to 0 Hit Points, an undead creature is destroyed. Undead creatures are damaged by positive energy, are healed by negative energy, and don't benefit from healing effects.
Immunity
death effects
disease
paralyzed
poison
unconscious
Item
+1 resilient leather armor
Language
Aklo
Common
Necril
Undercommon
Perception
darkvision
Weakness
vulnerable to sunlight