Actions/Abilities/Traits: (OSE)
Action
fist
1 * fist (1d8)
Special
Mundane damage immunity
Can only be harmed by magical attacks.
Special
Immunity
Unharmed by gas; unaffected by charm, hold, and sleep spells.
Special
Other materials
Golems formed of other materials are also possible.
Special
Constructing
A very complex, expensive, and time-consuming process.
Special
Mundane damage immunity; Immunity
See main entry.
Special
Initiative
-1 penalty due to stiff movement.
Special
Flammable
-2 to saves against fire attacks; suffers one extra point of damage per die.
Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Golem Antimagic
harmed by fire (4d8, 2d6 from areas or persistent damage); healed by plant (area 2d6 HP); slowed by earth
Ability
Splinter Volley
(arcane, evocation) The wood golem makes up to four splinter Strikes, each against a different target. These attacks count toward the wood golem's multiple attack penalty, but the multiple attack penalty doesn't increase until after the wood golem makes all of its attacks.
Ability
Splinter [Reaction]
Circumstance: Trigger: The wood golem takes physical damage;
A jagged, sizable splinter of wood lances out at the golem's attacker. The golem makes a splinter Strike against an adjacent creature without triggering reactions.
Ability
Vulnerable to Shape Wood
A wood golem targeted by shape wood takes 2d8 damage per spell level, with a basic Fortitude save against the caster's spell DC. On a critical failure, the golem is also immobilized for 1d4 rounds.
Offense
Melee
Circumstance: combat round (melee)
fist +17 [+12/+7] (magical), Damage 2d8+8 bludgeoning
Offense
Ranged
Circumstance: combat round (ranged)
splinter +16 [+11/+6] (magical, range increment 30 feet), Damage 2d4+8 piercing
Trait
Construct
A construct is an artificial creature empowered by a force other than necromancy. Constructs are often mindless; they are immune to bleed damage, death effects, disease, healing, necromancy, nonlethal attacks, poison, and the doomed, drained, fatigued, paralyzed, sickened, and unconscious conditions; and they may have Hardness based on the materials used to construct their bodies. Constructs are not living creatures, nor are they undead. When reduced to 0 Hit Points, a construct creature is destroyed.
Trait
Golem
Golems are a special type of construct. Golems are immune to almost all magic, but most have a weakness to certain spells.
Trait
Mindless
A mindless creature has either programmed or rudimentary mental attributes. Most, if not all, of their mental ability modifiers are -5. They are immune to all mental effects.
Immunity
bleed
death effects
disease
doomed
drained
fatigued
healing
magic (see Golem Antimagic below)
mental
necromancy
nonlethal attacks
paralyzed
poison
sickened
unconscious
Perception
darkvision
Resistance
physical 5 (except adamantine)