Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Ability
A shikigami's ward is typically a minor work of art or symbol of civilization, such as a milestone, trail sign, personal garden, or tiny statue.
Ability
Innate Divine Spells
DC 17; 2nd animal messenger, invisibility (self only); 1st purify food and drink; Cantrips (1st) forbidding ward
Ability
Ward
(abjuration, divine) Every kami is bound to a ward: a specific animal, plant, object, or location. A kami can merge with or emerge from their ward as a single action, which has the concentrate trait. While merged, the kami can observe their surroundings with their usual senses as well as the senses of their ward, but can't move, communicate with, or control their ward. Additionally, a kami merged with their ward recovers Hit Points each minute as if they spent an entire day resting.
Offense
Melee
Circumstance: combat round (melee)
fist +7 [+3/-1] (agile), Damage 1d4+2 bludgeoning
Offense
Ranged
Circumstance: combat round (ranged)
spade +7 [+3/-1] (agile, thrown 10 feet, versatile S), Damage 1d6+2 piercing
Trait
Kami
Kami are spirits of the Material Plane that bond with a specific object or place.
Trait
Spirit
Spirits are ephemeral creatures defined by their spiritual self and often lacking a physical form.
Immunity
bleed
Language
Common
Perception
darkvision
Weakness
cold iron 3