Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Ability
Female gnome ghost
Ability
Shyka's Judgment
(enchantment, mental, primal) Xae clasps her hands together and cries out in Sylvan for Shyka to judge those who dare intrude upon the shrine—“Aid me, Shyka, so that your shrine will remain undefiled!” The seven statues around the perimeter of the room suddenly animate and hurl spectral versions of their hourglass-headed maces into the room, filling area A3 with a whirling vortex of pale blue-and-white energy. All living creatures in area A3 must attempt a DC 30 Will save. Xae cannot call upon Shyka's Judgment for 1d4 rounds. Critical Success The creature is unaffected. Success The creature takes 6d6 mental damage. Failure The creature takes 12d6 mental damage and is slowed 1 as their mind struggles with memories that seem to be from past lives that weigh the character's current actions in judgment. Critical Failure The creature takes 18d6 mental damage and is stunned 1 by their mental struggle with their judgmental past lives. The creature also takes 2d6 persistent mental damage that ends if they leave area A3.
Ability
Twist Time
2 penalty to this saving throw if the strike was a critical hit). Critical Success The creature is unaffected. Success The creature is slowed 1 for 1 round as the rest of reality seems to speed up. Failure The creature becomes decrepit from unnatural aging. It is slowed 2, and as long as it has the slowed condition, it is enfeebled 2 as well. Critical Failure As failure, but the creature feels death knocking on the door—it is doomed 1 as long as it remains slowed by Twist Time.
Offense
Melee
Circumstance: combat round (melee)
ghostly hand +21 [+17/+13] (agile, finesse, magical), Damage 2d10+12 negative
Trait
Ghost
Lost souls that haunt the world as incorporeal undead are called ghosts.
Trait
Incorporeal
An incorporeal creature or object has no physical form. It can pass through solid objects, including walls. When inside an object, an incorporeal creature can't perceive, attack, or interact with anything outside the object, and if it starts its turn in an object, it is slowed 1. Corporeal creatures can pass through an incorporeal creature, but they can't end their movement in its space.
An incorporeal creature can't attempt Strength-based checks against physical creatures or objects—only against incorporeal ones—unless those objects have the ghost touch property rune. Likewise, a corporeal creature can't attempt Strength-based checks against incorporeal creatures or objects.
Incorporeal creatures usually have immunity to effects or conditions that require a physical body, like disease, poison, and precision damage. They usually have resistance against all damage (except force damage and damage from Strikes with the ghost touch property rune), with double the resistance against non-magical damage.
Trait
Spirit
Spirits are ephemeral creatures defined by their spiritual self and often lacking a physical form.
Trait
Undead
Once living, these creatures were infused after death with negative energy and soul-corrupting evil magic. When reduced to 0 Hit Points, an undead creature is destroyed. Undead creatures are damaged by positive energy, are healed by negative energy, and don't benefit from healing effects.
Immunity
death effects
disease
paralyzed
poison
precision
unconscious
Language
Common
Gnomish
Sylvan
Perception
darkvision
Resistance
all damage 10 (except force
ghost touch
or positive