Episode III: Ferarco (cont.) You'll find yourself again in the main stairwell, but now you're on Deck 3. Move forward, past the ladder, into a new corridor. Follow the tunnel until you reach a ventilation grate on the left wall. Break the grate and proceed inside the vent. At the end of the shaft, you'll come across another grate on the left; bust through and head into another ventilation shaft. Drop into a new room (the ship's sleeping quarters) and kill the two Androids patrolling this area. There's a door leading out of this area; break the switch to open the door and head out. Head down the corridor and take the left path. Up ahead you'll see a corridor that winds to the left. If you continue to move forward, two recently activated Sentry Guns will open fire. You must find a way around. On the left wall is a window. Punch your claws through the glass; you must get rid of nearly all the glass to hop through. Kill the pesky Marine waiting inside.
Exit this examination room and you'll find yourself behind the enemy turrets (use your tail attack to destroy them if you wish). Turn left out of the examination room and follow the corridor until you reach a left and right intersection. Turn left and enter another sleeping quarters. There's a grate in the ceiling that leads into more of the ship's ventilation system; climb the wall and bust the grate. Inside the shaft, take a right when you reach an intersection. Drop into the hall and turn left. A message will report that a "Sentry is guarding the end-vents." A Marine using a flame thrower stands at the end of this hall. Since he's looking down the hall, he'll be very tough to eliminate. Move toward him down the hall, however; you'll eventually hear two vents opening on either side of you, attached to the left and right wall. Continue to move forward until the flame thrower Marine spots you; he'll charge. Hop into one of the vents and wait until he's in sight. Pounce on him.
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