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Map Recon

Choose Map
Dalian Plant
Daqing Oilfields
Dragon Valley
FuShe Pass
Gulf of Oman
Operation Clean Sweep
Sharqi Peninsula
Songhua Stalemate
Strike At Karkand
Zatar Wetlands
Mashtuur City
Kubra Dam
Sharqi Peninsula (USMC vs MEC)

Small Map - 16 Players

This map places the MEC at the foot of a hill with the uncapturable Hotel as their base. The USMC starts with three Capture Points and a Ticket drain imposed on the MEC from the outset. The key to a USMC victory is in being able to hold all three of their Capture Points so that the MEC will end up losing all of their tickets. The CP directly to the north of the Hotel will be the focus of most of the fighting, because it is closest to the MEC base. This CP can be guarded with surprising ease due to the fact that the flag is on top of a building. By placing snipers and other sharpshooters on top of and in the building and those surrounding it, the USMC can easily take out any infantry before they can convert the point. Splitting your forces between this Capture Point and the main base that houses the command structures makes for a solid defense. Shoot out any infantry and vehicles (with the Anti-Tank Kit) as they attempt to march up the hills towards your points, keep Artillery raining down on their base and you victory is at hand. So it appears that the MEC is at a disadvantage in this map. They have the low ground and well defended Capture Points as their goal. If you find that the Construction Site to the north of your base is too heavily guarded, forget about it. The MEC has an advantage in that all of their vehicles are in one place. This makes it very easy to have your entire team loaded up in vehicles advancing on a capture point. The CP to the north is difficult to swarm with vehicles due to the many buildings to hide in. Ride around it and take over the other two Capture Points. This leaves the USMC with almost no offensive capabilities and a severely difficult time of getting back into battle.

Medium Map - 32 Players/Large Map - 64 Players

The USMC are given a difficult mission: defend several key areas against an MEC onslaught coming from three separate directions. The MEC controls three bases that can not be captured. It is up to the USMC to hold out as long as possible from this threat, thereby draining the MEC tickets.

The MEC should try to get in behind the USMC frontline. This can most easily done through an amphibious or aerial assault. The southernmost base allows for both types of attacks to be launched. Try to capture the eastern USMC base. This will cut them off from all Command Structures, air forces, and allow for you to launch attacks at the USMC from both sides.

The USMC needs to use intel to find out where the biggest threat is and divert their troops in that direction. A small squad should constantly guard the command structures on the eastermost CP. The rest of the force should attack the MEC troops as they leave their bases. Don't allow them to spread out or you'll find them slipping through your defenses.

Songhua Stalemate (PRC vs USMC)

Small Map - 16 Players

This is a very evenly fought match. Each team is given a base that has a single road leading off of it to the central area that houses two neutral Capture Points. Air superiority is the key to victory on this map. Each team is equipped with a transport copter. While not strong on the offensive, these vehicles allow a squad to quickly move from base to base and hover over Capture Points to quickly convert them. Don't forget to fill up the helicopter. If you do, the Capture Point will be converted in literally a few seconds.

The remaining players who are not in the helicopter should make sure that the other team doesn't do the same thing to you. The APCs given to each base are great. They can shoot down helicopters effectively and cross the watery terrain that covers much of this map. The fast moving team that can assert themselves in the air and quickly take over all of the bases will be victorious. If possible, fly the helicopter over to the enemy base and convert that Capture Point. That will leave them without access to a helicopter in the event that you manage to shoot theirs down.

If the helicopters aren't working out for you, don't forget about the boats. In conjunction with an APC, you can launch an amphibious attack that will oftentimes flank and surprise an opponent trying to defend a Capture Point.

Medium Map - 32 Players/Large Map - 64 Players

Due to the dense foliage and heavy fog, it's tough to see where the attack is coming from one these maps. Each side starts with control of 2 or 3 Capture Points and vie for initial control of the two neutral ones. Transport helicopters and APCs rule the land as they are the best for getting around in the rough jungle terrain.

Without anything to effectively stop the transport helicopters, defending Capture Points from their quick conversion tactics is extremely important on these maps. Leaving small squads at key Capture Points armed to fight will prevent the enemy from crossing your front line and converting a base behind you. With very few paths that are traversable, boats become a big asset. Try mining and laying down claymores on the main access roads so that you won't have to defend them as heavily. Since attacks will come from all sides, focus on defending the flag rather than any particular access road.

On to Strike At Karkand/Zatar Wetlands...