'); }

Map Recon

Choose Map
Dalian Plant
Daqing Oilfields
Dragon Valley
FuShe Pass
Gulf of Oman
Operation Clean Sweep
Sharqi Peninsula
Songhua Stalemate
Strike At Karkand
Zatar Wetlands
Mashtuur City
Kubra Dam

Strike At Karkand (USMC vs MEC)

Small Map - 16 Players

Get ready for some modern warfare. This battle rages through the streets of Karkand with tons of back alleys and buildings to find cover and surprise your enemy. The USMC starts with on uncapturable base. The great thing about this base though, is that it allows you to spawn from three separate locations. The one farthest from battle is where you'll want to start if you are planning on riding a vehicle in to the fight. The other two place you closer to the battle, but leave you without the mobility and firepower at the main base. The MEC controls three Capture Points to start, and has a Ticket drain penalty imposed upon the USMC as long as they can hold all three of the bases.

The key to victory on either side is to maintain control of the MEC Capture Point closest to the USMC. An intense battle will rage here. If the MEC can hold down their line and prevent the USMC from advancing, victory is theirs. If not, there is little to stop the USMC from rolling straight across the battlefield and taking all of the points. The MEC Commander should have Artillery going at all times just ahead of the defense line you set up. This will relieve much of the pressure placed on your infantry. The MEC infantry should use Anti-Tank and other strong, armored infantry to enable them to keep fighting as long as possible and do maximum damage. Lay down mines on the roads to help prevent the US vehicles from driving over you. The USMC, on the other hand, should make full use of the host of vehicles afforded to you, as well as the multiple roads. If you allow yourself to be funneled into one area, the bullets will come from all sides and you'll quickly be torn to shreds. The often forgotten about Smoke Grenades make a great tool for masking which direction you are attacking from. Keep your forces spread out so that the MEC has to respond in kind. Hopefully, some of your troops will break through a weak part of their defense and allow the rest to follow.

Medium Map - 32 Players/Large Map - 64 Players

The larger versions of this map play much the same as the small version. The USMC still has one uncapturable base where they begin. The out of bounds area extends across much of the water, preventing the USMC from circumventing the MEC defenses to hit them from behind. There is some leeway, though. A USMC force that can sneak behind the lines by going to the left or right of the MEC front line can wreak havoc by allowing USMC troops to spawn behind the MEC and thus surrounding them.

The MEC needs to put up a solid front line. Anti-Tank, Support, Medic, and Engineer Kits are highly necessary to complete this task. The Anti-Tank and Engineers can lay down a solid defense against any vehicles with missiles and mines. Support and Medics can simultaneously mow down any infantry trying to sneak by while also resupplying the big guns.

Zatar Wetlands (USMC vs MEC)

Small Map - 16 Players

Each team starts on an even playing field on opposite sides of the sole neutral base. The special thing about this map is that the neutral base contains the only aircraft available on the map - a helicopter. By quickly striking this neutral base and gaining a foothold, you'll have all the ammunition you need to launch a final assault on their base.

When you do launch your assault on their main base, remember the benefits of flanking your opponent. By sending two separate attack squads you can successfully hit your opponent on their soft side. Send your main squad with the helicopter to attack through the main roads. Have the helicopter rain down fire ahead of your advancing troops to give them a clear path. At the same time, send your second squad in for an amphibious attack. As the full army swings to meet your first squad, you can attack them from the side where they will be defenseless.

If you end up losing the fight for the central island, buckle down in your base. Have someone man the anti-aircraft turret so that you can shoot down the helicopter before it can wreak havoc on you. As soon as you have stopped their first assault, launch a counterattack before they can regroup.

Medium Map - 32 Players/Large Map - 64 Players

Each of these maps gives the USMC and the MEC one base that can not be captured. The rest of the Capture Points start as neutral, so the key to victory is establishing yourself quickly with more bases than your opponent. Each side should have no trouble capturing the two or three bases closest to them. The battle will begin when they clash at the center.

It is tough to plan a strategy on these maps, partly because of their size. One thing is certain; walking from Capture Point to Capture Point is a long and arduous task. Keep the squads in tact and move with vehicles. Have the Commander use constant UAV so that your team can know the enemy's motions. If you know where they are headed next, you can plan a counterattack.

Having good pilots to fly the helicopters and fighter jets will take you a long way towards victory. Being able to fly a squad quickly to the next Capture Point will help your team establish themselves quickly and enable you to fly in behind the enemy lines to convert any unguarded CPs. Keep one person flying in the jet throughout the entire confrontation to shoot down any enemy helicopters trying to do this to you.

On to Mashtuur City/Kubra Dam...