If your priest has the scimitar proficiency, flame blade is a good replacement for shillelagh. It will bring into existence a nice blade of flame with a +2 fire bonus. This weapon will not harm creatures that are innately immune to fire damage. It's quite effective against the undead, though. Goodberry (Alteration, Evocation) If you're out of healing potions, this can be useful, but in general, the five points restored by the goodberries are not worth the spell memorization spell (even cure light wounds heals 8 points). Skip over this spell for more useful level 2 spells. Hold Person (Enchantment/Charm) Like the level 3 mage spell hold person, this is a nice spell to have to stop mages in their tracks while you kill them. Know Alignment (Divination) This is another useless spell. You really couldn't care less about the alignment of the characters you meet; if they attack you, kill them. Anyway, enemies have a chance of making a saving throw against the spell, so it's not even guaranteed to work. Resist Fire and Cold (Alteration) This is a useful spell if you run into anyone who uses fire or ice weapons or spells. It will bestow a hefty 50 percent resistance to both fire and cold damage. Don't keep it memorized, but stick it in when necessary. Silence, 15-Foot Radius (Alteration) Silence 15-foot radius is an excellent spell to even the odds if you happen upon a group of spellcasters. Anyone failing his saving throw is silenced (and stopped from casting spells) for two rounds per level of the caster. This can stop enemies for the duration of a battle. Slow Poison (Necromancy) This is a good spell to keep memorized, as you will run into poisonous enemies fairly often. Even if the spell doesn't always cure the poison, any relief available will be appreciated by the afflicted. Spiritual Hammer (Invocation) This spell brings forth a hammer, and this weapon does hit as a magical weapon, unlike flame blade. If you're facing an opponent who is only affected by magical weapons, this is a much better bet than flame blade.
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