Dispel magic and miscast magic are your best bets among the level 3 spells, letting you both negate your enemies' spells and stop them from casting them. Animate Dead (Necromancy) See the level 5 mage spell animate dead. Call Lightning (Alteration) This is a powerful spell, except that it can only be cast outside. In Baldur's Gate, this wouldn't have been a problem, but in a dungeon crawl like Icewind Dale, it's useless 90 percent of the time. If you anticipate an out-of-doors battle, memorize call lightning, but otherwise pass it over. Cure Disease (Necromancy) Cure disease will, well, cure any disease on a character as well as restore five lost hit points. If you've got the space, this is another handy spell to have memorized, as you'll come across disease-inducing baddies fairly often. Dispel Magic (Abjuration) See the level 3 mage spell dispel magic. Glyph of Warding (Abjuration, Evocation) This spell will essentially block off an area from trespassers unless they either cast dispel magic on the area or make a successful saving throw. If they do neither, they'll take 1 to 4 points of damage per level of the glyph caster. Hold Animal (Enchantment/Charm) This will hold regular animals immobile and can affect multiple animals. Note that it will not hold humans or monsters. A saving throw will negate the effects, so beware that there is no guarantee of success.
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