These arachnids are slightly different from the ones you find in the corners of your home. They are different in the fact that they wouldn't fit in the corner of your home. If they squeezed in, they might fit into your bathtub. Approach with caution. Giant Don't launch your missiles, as you will only be wasting them. Also, have plenty of poison cures handy for your fighters when they check into the smack-down hotel. Huge Use ranged weapons on these spiders to minimize chance of being poisoned. Phase These tricky little devils can teleport from one spot to another, so keep your magic healing and strengthening your party. Your best bet is to coax them into a corridor and make sure you have one strong fighter on each side of your bunched up party, so they can't attack your weaker member who should be using missiles to hit them. Sword Missiles are all but ineffective on him. The good news is that he isn't poisonous, but make sure your party members who gets close to him are well armored, as he can deliver a quick smiting when in the mood. Wraith The biggest threat of this spider is running into it when there are more powerful enemies around. This spider can drain the strength of a party member and weaken him for other battles. Kill him quickly with magic or +1 weaponry. Wolf Be careful of these animals when they're in packs. They can surround a party member and make quick work of him. The bonus to this is if they surround a more powerful party member, one of your spellcasters can use an area attack spell to hurt them while the surrounded member hacks his way free. Charm person or animal and hold mammal work quite well. Dire A dire wolf is no more than a regular wolf who is a bit stronger and has more hit points. Use the same tactics. Winter These wolves have a special ability to cast a cold chill on you that does significant damage. Get in on them quickly and destroy them as quickly as possible. Yeti These big furry beasts travel in groups of two to four, so try to get them by themselves and use lots of fire magic. Fire and fur is always a bad - and smelly - combination. Use your fighters to slice and dice them if you are all out of spells. Flame blade is a particularly good spell for close-quarters combat. There are two types of yeti other than your average run of the mill yeti. They are the glacier yeti and the yeti chieftain. The only difference is that the yeti chieftain is stronger and has more hit points, and the glacier yeti is not quite as vulnerable to cold (though it has fewer hit points).
|