Jedi
Knight: Jedi Academy FAQ
by
Stormhammer (see the
forums for the most up to date version)
September 22nd, 2003 Edition (final)
Edits since this FAQ was created (in hindsight of the game's release and the final patch) are marked in bold italics within [ ]'s like this.
This
brief FAQ has been designed to answer some questions that
seem to be uppermost in people's minds. It's a rough and ready
guide, and subject to change, but please read through it first
to see if your
question has already been answered, before posting in the
forum. Thank you.
WARNING:
This FAQ may contain some information that may be considered
'spoiler' material (if you wish to know nothing about game
content).
Some
formatting (including numbered Q's and A's) have been added
for further clarity).
Choose
a section to skip to...
GENERAL
INFORMATION (1-12)
Q1.
Is this Jedi Knight III?
A1.
Not specifically. Although it is the third game in the Jedi
Knight series, this game goes in a slightly different direction,
and the III has been omitted from the title. It is simply
called Jedi Knight: Jedi Academy.
Q2.
Is this just an expansion pack for Jedi Outcast? I’ve
heard the engine and content is the same.
A2.
No. Jedi Academy is a full sequel and a continuation of the
Jedi Knight series. In a recent article in PC Gaming World,
they included the following comparison...
Levels:
26 in JA, 24
in JO
Locations: 21
in JA, 9 in
JO
Force Powers: 16
in JA, 11 in
JO
The
SP game is longer than JO, has a different story,some different
enemies, a different method of progression, you play as a
different character, there are some different MP modes, more
vehicles, and there is a greater emphasis on lightsaber combat.
The game is a full sequel.
Q3.
What engine does the game use?
A3.
The game is built on the same engine as Jedi Outcast (which
was based on heavily modified Quake 3 Arena code), but it
has been even more heavily modified in terms of terrain scale
and complexity, model animation and definition, scripting
and other areas. Key engine modifications include:
Arioche
Terrain System - developed originally for Soldier
Of Fortune II, this has now been implemented for the JA engine.
ICARUS
2 - is an advanced scripting system. Scripts will
now be available for use in MP.
GHOUL
2 - is the animation system that incorporates hit
zones for models and handles bolt-on models
(like hats and glasses).
Q4.
Is there location-based damage in the game?
A4.
Yes. Due to the implementation of the Ghoul II
technology, body and particularly head shots will be more
damaging than hitting limbs. As in Jedi Outcast, you will
be able to sever limbs in lightsaber combat.
Q5.
On which platform will this game be released?
A5.
At the moment, the game is scheduled for release on the PC
and X-Box platforms. No other platforms have been mentioned
at this time.
Q6.
When will the game be released?
A6.
Jedi Academy has officially gone
GOLD, and should be in US stores on 17th
September 2003. Outside of North America, the release date has been set for 19th September 2003.
Q7.
Will a playable demo be released for the game?
A7.
Yes. A single-player only demo for Jedi Academy has been released, and you can grab it from LucasFiles. For a list of other mirrors, check the jediknight.net main page. Warning...the demo is 186Mb, so it's not 56k friendly. The demo shows the customisation options, and has two complete levels from the final game.
Q8.
Are there any trailers for the game?
A8. Yes. You can either visit the Official site and look under the Gallery Section for video trailers, or alternatively download them from jediknight.net, including our own exclusive in-game footage.
Q9.
Will my system be able to run the game?
A9.
System specifications have just been released on the official
site, as follows:
OS:
Win98/Win98SE/WinME/Win2000/WinXP
100%
Directx 9.0a compatible computer is required.
CPU:
Pentium III or Athlon Class 450Mhz or faster
Memory:
128Mb RAM required, 256Mb recommended
Graphics:
32Mb OpenGL 1.4 compatible PCI or AGP 3D Accelerator card
Sound:
16-bit Directx 9.0a compatible sound card
If
your system does not meet these specifications, you may experience
difficulties running the game.
Q10.
Who is developing the game?
A10.
Raven Software is developing the game under the guidance and
direction of Lucasarts.
Q11.
Are these the official Lucasarts forums?
A11.
No. However, the jediknight.net
forums are the Premier forums for Jedi Outcast/Jedi Academy,
and LucasForums (part
of the LFNetwork) covers all Lucasarts titles.
Some of the developers of Jedi Academy visit these forums
to keep people informed about the game.
Q12.
Where can I find further information?
A12. You can visit the
Official Jedi Academy Site. You can also visit Raven Software.
For up to date news on articles and announcements about the
game, you can also visit JediKnight.net(formerly
JKII.Net).
SINGLE
PLAYER QUESTIONS (13-34)
Q13.
Will I be playing Kyle Katarn again in the Single Player
campaign?
A13.
No. You will play your own customisable character who is a
student at the Jedi Academy. Kyle Katarn is now a teacher
at the Academy, and you will meet him along with Luke Skywalker.
Q14.
Can I choose my own name in SP?
A14.
Unfortunately not. Your name in the game will be 'Jaden Korr'
according to a recent article. The same name will be used
for both male and female characters that you might create.
It is suspected
that you cannot choose your own name due to issues around
cut scenes, and de-personalising the in-game experience.
Q15.
I've heard you can customise your character. What does
this mean?
A15.
Yes, you will be able to choose a different race, gender,
skin colour and clothing for your character.
Apparently there will be around 2000 different combinations
for the look of your character. Your customised character
can also be used in MP modes.
Q16.
What races can I choose to play in the game?
A16.
Currently confirmed races (together with initial lightsaber
stances) include:
Human
(male or female)
Rodian (male only)
Twi'lek (female only)
Zabrak (Darth Maul's race - female only)
Kel Dor (Plo Koon's race from The Phantom
Menace - male only)
All
races will now start with the 'Medium'
lightsaber stance, according to the official
site.
The reason
for the restriction on genders for particular races has not
been made clear at this time. It is suspected that it may
be possible to add other genders via mods.
Q17.
Can I modify my lightsaber? A17.
Yes. You will be able to choose a different hilt and blade
colour for your lightsaber. Colours for the blade will be
preset, and include Green, Orange, Blue, Purple and Gold for
SP. Red will probably be selectable in MP only, and you may
receive a Red blade if you turn to the Dark side in SP. This
is similar to the choices available in Jedi Outcast MP modes.
For dual sabers, you can choose a different colour/hilt for
each blade.
Q18.
I've heard you can choose more than one lightsaber in
the game. Is this true?
A18.
Yes. You will initially be given a single lightsaber at the
start of the game. Later in the game you will be given the
opportunity to choose between wielding two lightsabers, or
having the double-bladed lightstaff, which is similar to Darth
Maul's signature weapon.
Q19.
Someone told me you can switch between all three types
of sabers at will, by joining dual sabers into the lightstaff.
Is this true?
A19.
No. You will have to choose between either dual sabers or
the lightstaff. Although a quick switch between dual sabers
and lightstaff was shown on some video footage, this was simply
a cheat for demo purposes, and will not be included in the
final release of the game. You will, however, be able to turn
off one blade of the lightstaff and use it as a single blade.
Q20.
Are there any new lightsaber stances?
A20.
Yes. New moves have been implemented for the whole range of
saber combat, and the recent update
to the official site confirms the stances for each blade type...
Single
Saber
Fast
Stab
Back, Lunge Attack, Force Pull Impale, Attack Kata, Attack
Enemy on Ground, Cartwheel, Stab Forward
Medium
Slash
Back, Flip Attack, Force Pull Slash, Attack Kata, Attack Enemy
on Ground, Cartwheel, Stab Forward
Strong
Slash
Back, Jump Attack, Force Pull Slash, Attack Kata, Attack Enemy
on Ground, Cartwheel, Stab Forward
You
will be able to use saber throw as usual.
Dual Sabers
This
stance will incorporate faster and spinning types of attacks
as follows...
Slash
Back, Flip Forward Attack, Twirl, Attack Enemy On Ground,
Saber Barrier, Stab Front And Back, Stab Left And Right, Cartwheel,
Stab ForwardYou
will be able to saber throw one blade, while retaining the
other for defence or attack.
Saber
Staff
This
stance will incorporate acrobatic flips and kicks in any direction,
including...
Slash
Back, Backflip Attack, Twirl, Spinning Kata, Attack Enemy
on Ground, Kick, Jump Kick, Split Kick, Spin Kick, Flip Kick,
Butterfly Attack, Stab Forward
While
the two blades are lit, you will not be able to use saber
throw - but you will be able to extinguish one blade in order
to use saber throw.
Q21.
What other weapons will be in the game?
A21.
In recent interviews it has been stated that you will have
two more weapons than in Jedi Outcast.
Currently
confirmed weapons (in interviews and trailers) include:
Lightsaber
Lightstaff (double-bladed lightsaber)
BlasTech DL-44 hand blaster (like Han Solo's weapon)
E-11 Blaster Rifle
Wookiee Bowcaster
Imperial Heavy Repeater
DEMP2 (Destructive Electro-Magnetic Pulse)
Stouker Concussion Rifle
Golan Arms FC-1 Flechette Weapon
Tenloss Disruptor Rifle (with Sniper scope)
Merr-Sonn PLX-2M Portable Missile System
Thermal Detonators
Laser trip mines
Detonation Packs
It should be noted that Jedi Academy has a 'weapons loadout' feature, which restricts the weapons with which you can start each mission. You have a lightsaber and Blastech DL-44 by default, and can then choose a further 2 guns, plus an explosive device (TD, DP, LTM).
Q22. What equipment will be in the inventory this time?
A22. At least some of the equipment (if not all) will be returning from Jedi Outcast, including the currently confirmed items:
Arakyd Mark VII Inquisitor (also known as a Remote)
Stationery Shield
Personal Shield Generator
Assault Sentry
None of these were selectable in the SP demo, so they may be MP only.
You will also have access to the stationery Ammo (orange) and Power (green) converters seen in Jedi Outcast.
Q23.
What Force powers will be in the game?
A23.
This time around, some of the Force powers found in JO's MP
will now make an appearance in JA's SP campaign.
Force
powers will include:
Neutral
- Speed
- Jump
- Push
- Pull
- Saber Throw
- Force Sense
- similar to 'Seeing' in JO's MP it will allow you to 'see'
some enemies through walls and other obstacles nearby.
- Saber Defence
- Saber Offence
Light
Side
- Heal - Team Heal has also been confirmed for MP
- Protect
- Absorb
- Jedi Mind Trick - it is now confirmed as a Light Side only power in the recent demo.
Dark
Side
- Drain
- Lightning
- Grip
- Rage
You will be able to combine some Force powers for special attacks, like Grip + Saber Throw to get a mid-section slice, and Speed + Jump to achieve long Force jumps.
You can see examples of each Force power on the Official site.
Q24.
How will Force progression be handled in SP? Will it
be the same as Jedi Outcast, with set Force powers being made
available at certain points?
A24.
No. In the demo you can level up (to a maximum of 3 levels) in a particular Force power for each mission, from a choice of 8 Force powers (4 light side, or 4 Dark side). So you will be able to choose which Force powers you want to improve on a particular mission. You will have access to the neutral Force powers from the beginning, and these will be automatically upgraded throughout the game.
Q25.
Am I stuck playing the Light Side again?
A25.
No. You will be able to choose Dark Side powers in Single
Player, and start down the path to the Dark Side. How far
you will be allowed to go is uncertain, but there are apparently
two different endings to the game dependent on which path
you choose in the Force.
Q26.
Will there be any guest appearances in JA, like Lando
in Jedi Outcast?
A26.
Yes. There will be guest appearances by Chewbacca, Wedge Antilles,
C-3PO and Boba Fett, and it is possible other characters from
the movies may make an appearance. Luke Skywalker and Kyle
Katarn will also return.
Q27.
Will this be another linear game like JO?
A27.
No. This time around, you will be able to select which missions
you wish to play. There is a 'tiered' system for mission choices,
with 5 possible mission choices in each tier. You need only
complete 4 missions from each tier, and skip the 5th, but
doing so means you will miss out on gaining some additional
Force powers, and possibly other equipment. Some articles
have also mentioned that if you find a particular mission
too difficult, you can abandon it and try another, or try
that mission again later. This system should add a great deal
of flexibility to the Single Player campaign.
Q28.
Will there be lots of difficult puzzles to solve like
in Jedi Outcast?
A28.
The emphasis in Jedi Academy is on action, rather than puzzles.
That is not to say there will be no puzzles, but there will
be fewer, and less complicated puzzles, than in Jedi Outcast.
Q29.
Will we see any locations from the movies in the game?
A29.
Yes. You will again visit the Jedi Academy on Yavin IV, and
Tatooine, Hoth and Coruscant have been confirmed as places
to visit.
'Darth
Vader's Castle' is mentioned in a recent article (which appears
in some EU stories). Since the 'music' appeared on the official
site, it appears Korriban is also one of the locations, as
there are 2 themes that mention it by name.
Each new mission
is apparently based in a new setting, and as stated above,
there will be approximately 21 different locations.
Q30.
What types of enemies will be included in the game?
A30.
Currently confirmed enemies include Imperial Snowtroopers, Imperial Stormtroopers, TIE Pilots, Imperial Probe Droids, Tusken Raiders, Rodians, Gran, Trandoshans, Weequays, Mercenaries, Attack Droids, Rancors, Wampa ice creatures, a Sarlacc-like creature, and Cultists/Dark Jedi.
Q31.
What kinds of NPCs or Allies will there be in the game?
A31. Currently we
know there will be Jawas, other Padawan learners, and Chewbacca
will join you as an ally on one of the missions.
Q32.
I've seen some screenshots, and the interface appears
to have changed. What do the new parts
of the HUD represent?
A32. Yes. There
is a different look for the on-screen HUD, but it does the
same job as the one in Jedi Outcast. On the left you have
a bar for Health (red), and one for Shields (green). On the
right you have a bar for Force power (blue), and a bar for
ammunition. The bar seen at the bottom of the screen in some
screenshots is a shield/health rating for the vehicle/Tauntaun
you are currently riding.
Q33.
Will I have to complete a number of missions with just
guns, like in Jedi Outcast?
A33.
No. You will obtain a single lightsaber at the very beginning
of the game. As you progress through the game, you will later
be able to pick up dual sabers or the lightstaff.
Q34.
Will there be driveable vehicles in the game?
A34.
Yes. The AT-ST has been confirmed as returning, along with
a Swoop bike. You will also be able to ride on a Tauntaun,
the bipedal creatures seen on Hoth in Empire Strikes Back.
Other driveable vehicles may also be in the game, but no others
have been mentioned or confirmed. Some driveable vehicles
will also appear in the Siege MP mode. An X-Wing has also
been mentioned in some articles, but this is not yet confirmed.
MULTIPLAYER
QUESTIONS (35-44)
Q35.
Is this an MMORPG (Massively-Multiplayer Online Role Playing
Game) with a monthly fee?
A35.
No. This is an FPS you can play offline, or you can have multiplayer
games online that cost you nothing.The only Star Wars
MMORPG is Star Wars Galaxies. You can find
the forum for Galaxies here.
Q36.
Can I use my customised SP character skin in MP?
A36.
Yes. You will be able to use your SP skin in MP. And because
the engine itself supports this level of customisation, you
will be able to see the customised skins of other players
who use the default customisation options. For those who make
their own skins or modifications, you will have to download
that content in the usual way to be able to view it in-game,
and server-side restrictions will also apply.
Q37. Will there be other Multiplayer skins?
A37. Yes. There will be a further 50 MP skins to choose from.
Q38.
Can I play the X-Box version online?
A38.
Yes. Jedi Academy supports X-Box Live! for online play.
Q39.
What MP modes will be available in the game?
A39.
Confirmed MP modes for the game include:
Deathmatch
(Free For All - FFA)
Team
Deathmatch (Team Free For All - TFFA)
Capture
The Flag (CTF)
Duel
- 1v1 saber duelling combat, similar to that seen in Jedi
Outcast.
Power
Duel - a variation on Duel that will allow 2v1 duelling.
Siege
- a new objective-based team game
The
Jedi Master, Holocron and Capture The Ysalimari
modes will NOT be returning in Jedi Academy
Q40.
What is Siege mode?
A40.
Siege mode is a new MP mode that is team-based, class-based
and objective-based. It has been likened (in a recent review) to the Enemy Territory style
of play in Return To Castle Wolfenstein. The following classes
will be available:
Assault
Heavy Weapons
Demolitions
Scout (sniper)
Tech
Jedi
Each
class will have a restricted set of weapons and equipment
they can use, which will also be dependent on which side of
the Force you choose (Lightside or Darkside). For the Scout
class, for example, you will be able to use a Cloaking device
(for Light Side), or a Jet Pack (for Dark Side). Other classes
will have access to things like deployable shields, laser
sentry cannons, Bacta canisters, and hovering Seeker Drones.
As seen in recent screenshots, there will be a 'radar' type
of map indicating the location of key objectives, and a clock
which is thought to be a timer that will count down, meaning
objectives have to be completed within a certain time limit.
Both AT-STs and Swoop bikes will be utilised in Siege mode,
and one map will allow for a Rebels vs Imperials scenario
on Hoth to fight for Echo Base.
[The "Light Side" refers to the "Good Guy Team," while the "Dark Side" in this case refers to the "Bad Guy Team." Since, in the final version of the game, typically only the Jedi class has any usable Force powers on a given team.]
Q41.
How many players will be supported in MP modes?
A41.
Up to 16 players are supported via LAN or online, at 56k or
faster connections.
Q42.
Will there be bot support for MP modes of play?
A42.
Yes. Jedi Academy supports AI controlled bots similar to those
in Jedi Outcast.
Q43.
Will there be an option to give bots commands in MP
modes?
A43.
One of the development team recently hinted in the forums
that some kind of command structure may be implemented for
some team-based modes (like Siege). This has yet to be fully
confirmed.
[This feature was worked on, but never finished in the final version. Traces of it remain in the game's scripting code.]
Q44.
What are the server options?
A44.
These will be similar to Jedi Outcast, including theability
to join Internet or LAN servers via an in-game browser, and
the ability to start your own server for online play, or create
a private server for clans or groups.
EDITING
QUESTIONS (45-51)
Q45.
Will I be able to modify the game?
A45.
Yes. The developers have stated that Jedi Academy will be
more mod-friendly than Jedi Outcast.
Q46.
Will we be able to convert our models/skins/maps and
other Mods from Jedi Outcast to Jedi Academy?
A46.
One of the developers recently stated that models/skins from
Jedi Outcast will be 'automagically' converted by the game
for use in Jedi Academy. Most JO maps should also work without
much tweaking or alteration. Regarding other mods where coding
is involved, it is expected that extra or alternative coding
will be required for Jedi Academy.
Q47.
Will editing tools be supplied with the game?
A47.
Editing tools will probably be released for download over
the net after the game's release. It is expected that no SDK
will be made available for the Singleplayer part of the game.
Q48.
Which editing tools have been used to develop the game?A.
A48. A version of GTKRadiant has been utilised for level design.
Q49. Under which programming language is the game written?
A49.
Visual C is the programming language.
Q50.
Which programs were used to create the models and animations?
A50.
Models were created in both Softimage XSI and 3DS Max 5.1,
and animations developed through Softimage XSI.
Q51.
How have cinematics been implemented in the game?
A51.
Cinematics were produced both in-engine and pre-rendered via
a third party, Creat® Studios.
FAQ
by Stormhammer see the
forums for the most up to date version.
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