Mission Title: Urghaz, the wild and rough homeland of the trolls Objective: Find and confront Jadugarr Mission Attributes: +2 to Persephone, -1 to Charnel, -1 to James, -1 to Pyro, -1 to Stratos New Units: Gnome New Spells: Rainbow One great way to minimize your micromanagement is to use the rainbow spell that becomes available on this level. Cast it on one of your units, and the healing properties of rainbow will leapfrog to four other friendly creatures. Do not use it when only one of your creatures is under attack; the lower-level heal spell will be just as effective, and at a lower mana cost.
Four storm giants will emerge from the surrounding and will attack; being melee creatures, they have little defense against air units. Kill them, convert their souls, and build a manalith on this fountain. (Note: Persephone frowns upon the killing of peasants for their souls, so leave the little group of peasants be.) Back at the hilltop near your altar that overlooks Jadugarr, look northwest for yet another free mana fountain, which is down in a valley. Build a manalith there, then climb the hill to Jadugarr's manalith. Confronting Jadugarr at the main gate will certainly get the ball rolling, but a safer bet is to run a bit north of Jadugarr's hillside manalith - you will trigger a cutscene in which he and you will talk. Mid-Mission Objective - Defeat Jadugarr: After you talk, mutants will appear near the manalith and attack. Approach them without attacking, and you will gain their aid. Plus, Persephone will bestow a boon upon you at the end of the mission for being merciful. Jadugarr's main force will attack up the hill, but the mutants and a few summoned creatures will cut them down, with Jadugarr hard-pressed to recover the souls before you do. Now, with the help of the mutants, working your way inside the camp and desecrating Jadugarr's altar will not be difficult.
|