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Mission Title: Golgotha, the forbidden site of the demon gate Objective 1:Destroy the demon gate Objective 2: Slay Astaroth Mission Attributes: +2 to Persephone, -2 to Stratos, -2 to Charnel New Units: Gremlin New Spells: Rain of frogs Like the ancient plague of Egypt, rain of frogs does not distinguish between friend and foe. Nor do the frogs merely thump down to the earth; these frogs are more nefarious than that. Frogs hop to the nearest creature, whether friend or foe, and climb aboard, slowing that creature down for a few moments before exploding. Use this spell only on enemy groups, especially groups that are not moving quickly from spot to spot. Guardianed creatures are a prime target for rain of frogs.
To begin, seek out any nearby unclaimed fountains and build manaliths on them. Now follow Abraxus' army as it heads out to fight Acheron. Help Abraxus, but concentrate on claiming any mana fountains that become available before Abraxus can claim them for herself. Once Acheron has been pushed back to his altar and all his manaliths are your alliance's possession, seek out the demon gate. Abraxus will stay by Acheron's altar. A collection of necryls guard the gate, as does Astaroth. Until the gate is destroyed, Astaroth cannot take damage. Before assaulting the gate, however, send melee units in to clean out the necryls. Keep Astaroth busy (with spells like grasping vines or the special ability of your gremlin) while you convert their souls. Once all of Astaroth's friends are gone, attack the gate itself (while still keeping the demon busy). Mid-Mission Objective - Defeat Acheron and Abraxus: Once the gate is destroyed, you will find that Abraxus turns against you, due to her loyalty to her god Stratos. You may end this level by killing Astaroth, or you can let him live while you do battle with the wizards Abraxus and Acheron. Defeat the wizards, and Persephone will grant you a boon. If all you'd like to do is kill Astaroth, use air units against him - he is a melee unit, so he cannot retaliate. Cast the grasping vines spells, if you have it, to keep him still as you attack. The best is to have him entangled in vines as the gate falls so that he cannot wander far once the cutscenes end. If you intend to stick around and banish the wizards, remember that desecrating their altars is not enough; a wizard whose altar is undergoing desecration must be killed for the altar to fall.
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