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Mission Title: Idylliac, the capital of Elysium, Persephone's final stronghold Objective: Defeat Jadugarr Mission Attributes: None New Units: None New Spells: Blind rage, volcano Pyro sends you to Idylliac, Persephone territory, and you encounter Jadugarr, her powerful champion. Orders are simple - defeat Jadugarr, even though Pyro's plans don't exactly end as he thought. Moments after the mission begins, you're under heavy attack; thankfully, you're equipped with a pair of powerful new spells. Blind rage can cause enemy units to attack one another.
First, you need manalith; then a guardian. Move to the mana fountain and construct a manalith. Produce a manahoar and then summon your best ranged unit (preferably a warmonger if you're following the Pyro path). You won't have time for much else. Assign the guardian to a group, then turn toward the hill and path beyond the manalith. Jadugarr enters from this path. At the sight of incoming enemies, cast the volcano spell. You should clear out most, if not all, of the attacking force. Quickly convert some red souls and use them for additional guardians (three to four should do). It doesn't take long for Jadugarr to return. Continue to defend the manalith position with your guardians. Use spells to assist your defending units and drive Jadugarr away at every turn. He may leave red souls behind; quickly convert them so that you can turn them into your own summoned units. During the pause between attacks, locate the island west of your start position. You'll notice a mana fount along with an erected manalith and some peasants. Cast the teleport spell (on the island's manalith) to move over. Build a shrine on the mana fountain. Kill the peasants with a low-level attack spell and convert their souls. Teleport back to your start position when you're finished or if Jadugarr returns to your base (and appears to be a threat). Push Jadugarr back again and use converted souls for a mixed group of offensive units. Not long after you push Jadugarr back for the third or fourth time, a cutscene interrupts gameplay and shows Jadugarr leaving the mission area - he instructs Hachiman to complete the task of destroying you. With the cutscene comes a new mission objective. Mid-Mission Objective - Defeat Hachiman: The volcano spell takes a while to recharge, so you shouldn't use it after that first Jadugarr assault. You should use it when Hachiman has been declared your new opponent - he arrives shortly with a large squad of enemy units. Stand your ground at your guardians and use the volcano spell to pummel Hachiman's forces. Collect red souls and convert them. It's ideal to possess around 20 to 24 units as you begin to push against Hachiman. Exit your start position and produce a manalith at the mana fountain. Continue forward, slowly, pushing Hachiman back after each attack. Attack Hachiman as he approaches and concentrate all fire on the wizard. Once he's banished temporarily, turn your attention to his minions. Kill them, and you'll have free reign on his red souls - at least until he returns. Be careful around Hachiman's guardianed manaliths. The outer manaliths contain bombards, long-range artillery units - very devastating when boosted by the guardian status. Use spells to weaken the bombards and send in air units to be most effective. Ground and range units will work, but you may suffer large losses, which you will have to replace before Hachiman returns. The manaliths near Hachiman's altar are guardianed by phoenixes. Choose the path left or right around his altar - there's no need to face both well-defended manaliths. Use the volcano spell to take out the phoenixes (or at least weaken them for your follow-up attack), then replace the manalith with your own. Desecrate Hachiman's altar, then locate the wizard on the map. Destroy him to banish him once and for all and send Pyro to the campaign's last unique mission.
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