The Terran Dominion - Units and Structures

Get the
Downloadable
Guide Here!


STARCRAFT
  Race Overview
    Terran Units
    Terran Structures
      Basic
      Advanced
    Zerg
    Protoss
  General Strategies
  Missions Guide
  Cheats
  Contents
 
Go to GameSpot's Guide to Broodwar

Firebat

 
Strengths:
Powerful; can damage several targets at once; tougher than Marines
Weaknesses:
Easily killed; cannot attack flying targets; ineffective against large targets
These experienced Terran weapons experts charge headlong into battle armed with twin arm-mounted flamethrowers designed to scorch fleshy targets into carbon waste within moments. Firebats, true to their nature, are cool under pressure and attack with immovable resolve, foregoing personal safety for the sake of their cause. Though their flamethrowers pack far more punch than the standard-issue Marine Gauss Rifle, they have a much shorter range and therefore cannot attack flying opponents. Likewise, the nature of their weapons makes them far less effective against heavily armored targets or structures. Fortunately, Firebat flamethrowers can injure several opponents in a single attack due to their wide attack spread, though they will never harm fellow troops in the blast.

Hit Points/Size
50/small
Time to Build
24
Cost (minerals/Vespene Gas/supply)
50/25/1
Weapon/Strength
Flamethrower/16, +2 per upgrade (concussive, splash damage)
Armor/Strength
Infantry Armor/0, +1 per upgrade
Special Options
Stim Pack

Like many other units in the Terran arsenal, Firebats can inflict a great deal of damage in a short period of time, but do not survive long under fire. Although they are tougher than your typical Terran Marine, and their heat-resistant armor offers them more protection, they will quickly perish under concentrated enemy fire. To exacerbate the problem, their bulky armor prevents them from moving quickly. Because of their specialized nature, Firebats are most effective when deployed alongside Marines, preferably with further support from Siege Tanks and Goliaths. By keeping the enemy distracted long enough to get your Firebats in close, rest assured they will incinerate a foe in good time.

Firebats, like all other Terran infantry, can be placed inside stationary Bunkers, which offer them considerable protection. As in any other instance, they suit this purpose best in conjunction with Marines. With their superior reach, the Marines will fire on the enemy from within the safety of the Bunker. That enemy will be forced to retreat or (preferably for the Firebat) draw in close to attack, in which case the Firebat will provide devastating support.

 

Like Marines, Firebats can use Stim Packs (provided you research the technology at your Academy) to boost their combat performance. One shot of stimulant temporarily endows a Firebat with twice his normal speed and twice his normal rate of fire at a cost of 10 hit points. Because they don't tend to last long in combat in the first place, using stimulant is often a favorable sacrifice.

Last, Firebats require a small but significant quantity of invaluable Vespene Gas to train, so be sure you know how to use them before you call for their assistance. Their functionality is highly specialized, and unless you expect to encounter large swarms of enemy Zerg Zerglings or Protoss Zealots, you might consider to forego their training altogether.



Next: Ghost