Size:
± Medium
Type:
± Outsider
Form:
± canine
Temper:
# App:
± 2d4 (2d4)
Lair:
Diet:
Combat Dice:
± 0
Hit Points:
± 0
Attack Rank:
± 0
Passive Defense:
± 0
Active Defense:
Damage Reduction:
± 0
Role:
Ground:
± 120' (40')
Climb/Arboreal:
± 20 ft.
Flight:
Swim:
± 20 ft.
Benthic:
Burrow:
Ethereal:
Actions/Abilities/Traits: OSE
Actions/Abilities/Traits: OSE
Environments
planar
Offense
1 × bite (1d6) or 1 × breath (1d6 per HD)
Circumstance: Combat
Special
Fire breath
2-in-6 chance per round of breathing fire. One target. Save versus breath for half damage.
Special
Fire immunity
Unharmed by non-magical fire.
Special
Detect invisible
75% chance per round. 60' range.
Special
Pets
Sometimes found with other creatures with an affinity for fire.
Monstrous, cunning, and very intelligent hounds, the size of a small pony. Breathe fire and love heat.
Monstrous, cunning, and very intelligent hounds, the size of a small pony. Breathe fire and love heat. Dwell in dungeons or near volcanoes.
Old-School Essentials Classic Fantasy
Actions/Abilities/Traits: OSE
Actions/Abilities/Traits: OSRIC
Actions/Abilities/Traits: OSRIC
Environments
Frequency:
Very rare
planar
Offense
1 Attack
Circumstance: Combat
1d10
Offense
Special Attacks
Circumstance: Combat
Breathe fire
Defense
Special Defenses
Circumstance: Combat
See below
Treasure
Treasure: 1d12×1,000 cp (20%), 1d6×1,000 sp (30%), 1d4×1,000 ep (10%), 1d6 gems (25%), 1d3 jewellery (25%), 2 magic items (10%)
Special
Breathe fire
Can breathe fire up to 10-ft. Breath damage equals their hit dice in hit points (save vs breath weapons for half damage).
Special
Stealthy
Surprise on a roll of 1-4.
Special
Sharp senses
Can only be surprised on a roll of 1. 50% of the time can spot hidden or invisible creatures.
Monstrous, cunning, and very intelligent hounds, the size of a small pony. Breathe fire and love heat.
Hell hounds are not native to the material plane; they are brought here by others to serve as guard dogs. These beasts have their normal bite but they can also breath fire up to 10-ft. Their breath's damage equals in hit points their hit dice. Thus a 6 hit dice hell hound breathes fire that does 6hp damage, unless the opponent saves vs breath weapons for half damage.
Because hell hounds can move so quietly they surprise on a roll of 1-4. They can only be surprised on a roll of 1 due to their own sharp senses. Their own vision is so sharp that 50% of the time they can spot hidden or invisible creatures. These fiendish dogs are dark reddish in colour with glowing red eyes and black mouths.
OSRIC
Actions/Abilities/Traits: OSRIC
Monstrous, cunning, and very intelligent hounds, the size of a small pony. Breathe fire and love heat.
Monstrous, cunning, and very intelligent hounds, the size of a small pony. Breathe fire and love heat. Dwell in dungeons or near volcanoes.
Old-School Essentials Classic Fantasy
Monstrous, cunning, and very intelligent hounds, the size of a small pony. Breathe fire and love heat.
Hell hounds are not native to the material plane; they are brought here by others to serve as guard dogs. These beasts have their normal bite but they can also breath fire up to 10-ft. Their breath's damage equals in hit points their hit dice. Thus a 6 hit dice hell hound breathes fire that does 6hp damage, unless the opponent saves vs breath weapons for half damage.
Because hell hounds can move so quietly they surprise on a roll of 1-4. They can only be surprised on a roll of 1 due to their own sharp senses. Their own vision is so sharp that 50% of the time they can spot hidden or invisible creatures. These fiendish dogs are dark reddish in colour with glowing red eyes and black mouths.
OSRIC