Size:
Medium
Type:
Celestial
Form:
winged biped
Temper:
benevolent
, temperamental
# App:
1d2
Lair:
Diet:
Combat Dice:
0
Hit Points:
12 + 1d6
Attack Rank:
0
Passive Defense:
0
Active Defense:
Damage Reduction:
0
Role:
leader
Ground:
± 30 ft.
Climb/Arboreal:
Flight:
± 90 ft. (good)
Swim:
± 30 ft.
Benthic:
Burrow:
Ethereal:
Actions/Abilities/Traits: Pathfinder 1e
Actions/Abilities/Traits: Pathfinder 1e
Special
3/day
fireball (DC 21), flame strike (DC 23), wall of fire
Special
At will
aid, flame jump, pyrotechnics (DC 20), scorching ray
Special
Constant
fire shield (warm shield)
Special
Flame Jump (Sp)
A peri can enter any fire equal to the peri's size or larger and travel any distance to another fire in a single round, regardless of the distance between the two. This ability otherwise functions as greater teleport (caster level 14th), but the peri can transport only itself and up to 50 pounds of objects.
Special
Smoke Sight (Su)
A peri can see through fire, fog, and smoke without penalty.
Special
Whirlwind Dance (Su)
Once per day as a full-round action, a peri can spin in an ever-faster, whirling dance, transforming itself into a spinning vortex of flame 10 to 40 feet high for up to 9 rounds. This ability functions as the whirlwind ability (DC 26 Reflex save), but any creature that comes in contact with the whirlwind or is caught inside it takes 2d6+6 points of fire damage and is subject to the peri's burn special attack. The save DC is Dexterity-based.
Action
Feat 1
Combat Expertise
Action
Feat 10
Whirlwind Attack
Action
Feat 2
Combat Reflexes
Action
Feat 3
Dodge
Action
Feat 4
Great Fortitude
Action
Feat 5
Improved Disarm
Action
Feat 6
Iron Will
Action
Feat 7
Mobility
Action
Feat 8
Power Attack
Action
Feat 9
Spring Attack
Action
Melee 1
+2 flaming burst scimitar +27/+22/+17/+12 (1d6+11/18-20 plus 1d6 fire)
Action
Melee 2
2 wings +20 (1d6+3 plus burn)
Treasure
triple
Environments
any good-aligned plane
Actions/Abilities/Traits: Pathfinder 1e
This small humanoid has exquisite elfin features, shimmering pale blue skin, and long, flowing hair. Its elegant insectile wings are almost as big as its body.
Peris are minor genies, spirits of elemental air that are often mistaken for fey. In the distant past, they were wicked, spiteful creatures, but they have since repented and are now mostly benevolent.
Repentant Tricksters. The djinni calipha banished the peris from the Plane of Air centuries ago for their mischievousness and sent them to the Material Plane to do penance. Now, they try their best to do good deeds, such as helping lost travelers in the mountains where they live. However, they find it hard to resist playing occasional tricks on mortals, particularly hunters who kill more game than they need. These pranks are rarely deadly, and meant to irritate the target of the prank. A peri might steal or hide a hapless mortal's possessions, give them false directions, or use magic to frighten them away, but they stop short of physical harm, unless met with violence.
Useful to Genies. Occasionally, a djinn or other powerful genie may send a peri to deliver a message on their behalf. The peri treats such tasks as an opportunity to have some fun, often materialising in mid-air and bellowing the message at the top of its voice. Evil genies have been known to capture peris and keep them locked up in iron cages like little birds for mysterious purposes. Peris sometimes enlist the help of mortal adventurers in rescuing their captured compatriots.
5e SRD