Size:
Huge
Type:
Magical Beast
Form:
draconic myriapod
Temper:
predatory
# App:
1
Lair:
Diet:
carnivore, prefers larger game
Combat Dice:
0
Hit Points:
0
Attack Rank:
0
Passive Defense:
0
Active Defense:
Damage Reduction:
0
Role:
brute
Ground:
30
Climb/Arboreal:
Flight:
Swim:
Benthic:
Burrow:
20
Ethereal:
Actions/Abilities/Traits: Basic Fantasy
Actions/Abilities/Traits: Basic Fantasy
Offense
1 bite (+ special on 20)
Circumstance: Combat
4d6 (7-8 HD), 5d6 (9-12 HD), or 6d6 (13-14 HD) (+ possible special)
Special
Swallow Whole
On an attack roll of 20, the remorhaz swallows prey of small or medium size whole. Once inside, the opponent takes 2d8 points of bludgeoning damage plus 8d6 points of fire damage per round from the remorhaz's gizzard. A swallowed creature can cut its way out by using a light slashing or piercing weapon to deal 25 points of damage to the gizzard (AC 15). Once the victim exits, muscular action closes the hole; another swallowed opponent must cut their own way out.
Special
Intense Heat
An enraged remorhaz generates heat so intense that anything touching its body takes 8d6 points of fire damage. Creatures striking a remorhaz with natural or unarmed attacks are subject to this damage, but creatures striking with melee weapons are not. This heat can melt or char weapons; any non-magical weapon will be destroyed on a hit. Magical weapons are allowed a save vs. Dragon Breath to avoid destruction, adding any relevant attack bonus to the roll. Treasure recovered will probably be heat resistant, for obvious reasons.
Environments
arctic
Light blue centipede-like creature that pulses with reddish glow from intense body heat
A Remorhaz is light blue in color but pulses with a reddish glow from the heat its body produces. It is a little more than 20 feet long and about 5 feet wide, and weighs about 10,000 pounds. A remorhaz hides under the snow and ice until it hears movement above it, attacking with surprise.
Basic Fantasy Field Guide Omnibus
Actions/Abilities/Traits: Basic Fantasy
Actions/Abilities/Traits: D&D 5e
Actions/Abilities/Traits: D&D 5e
Attributes
Strength: 24
Dexterity: 13
Constitution: 21
Intelligence: 4
Wisdon: 10
Charisma: 5
Offense
Bite
Circumstance: Melee
11 to hit, reach 10 ft., one target. (6d10 + 7) piercing damage plus 10 (3d6) fire damage. If the target is a creature, it is grappled (escape 17). Until this grapple ends, the target is restrained, and the remorhaz can't bite another target.
Action
Swallow
The remorhaz makes one bite attack against a Medium or smaller creature it is grappling. If the attack hits, that creature takes the bite's damage and is swallowed, and the grapple ends. While swallowed, the creature is blinded and restrained, it has Cover||3||total cover against attacks and other effects outside the remorhaz, and it takes 21 (6d6) acid damage at the start of each of the remorhaz's turns.
If the remorhaz takes 30 damage or more on a single turn from a creature inside it, the remorhaz must succeed on a 15 Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, which fall prone in a space within 10 feet of the remorhaz. If the remorhaz dies, a swallowed creature is no longer restrained by it and can escape from the corpse using 15 feet of movement, exiting prone.
Bonus Action
Swallow
str 19, one Large or smaller creature Grappled by the remorhaz (it can have up to two creatures swallowed at a time). The target is swallowed by the remorhaz, and the Grappled condition ends. A swallowed creature has the Blinded and Restrained conditions, it has Cover|Total Cover against attacks and other effects outside the remorhaz, and it takes 10 (3d6) Acid damage plus 10 (3d6) Fire damage at the start of each of the remorhaz's turns.
If the remorhaz takes 30 damage or more on a single turn from a creature inside it, the remorhaz must succeed on a 15 Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, each of which falls in a space within 5 feet of the remorhaz and has the Prone condition. If the remorhaz dies, any swallowed creature no longer has the Restrained condition and can escape from the corpse by using 15 feet of movement, exiting Prone.
Trait
Heat Aura
At the end of each of the remorhaz's turns, each creature in a 5-foot Emanation [Area of Effect]|Emanation originating from the remorhaz takes 16 (3d10) Fire damage.
Trait
Heated Body
A creature that touches the remorhaz or hits it with a melee attack while within 5 feet of it takes 10 (3d6) fire damage.
Trait
Passive Perception
10
Immunities
Damage Immunities
cold
fire
Senses
darkvision 60 ft.
tremorsense 60 ft.
Environments
arctic
An immense centipede-like beast erupts from the snow, rows of chitinous plates on its back glowing red-hot.
5e SRD
From beneath the snow and ice bursts a remorhaz in a cloud of steam, its body pulsing with internal fire. Wing like fins flare from the back of the creature's head, and its wide mouth brims with jagged teeth.
Arctic Predators
Remorhazes live in arctic climes, preying on elk, polar bears, and other creatures sharing their territory. They can't tolerate warm weather, having adapted to the cold by generating a furnace-like heat within their bodies. When hunting, a remorhaz burrows deep below the snow and ice and lies in wait for the faint vibrations created by a creature moving above it. While hidden under the ice and snow, it can lower its body temperature so that it doesn't melt its cover.
Young Ones
Frost giant hunters scour the icy wastes for remorhaz nests and eggs. The giants prize young remorhazes, which can be trained from hatching to obey commands and guard the giants' icy citadels. Unlike fully grown specimens, young remorhazes gnaw on their victims instead of swallowing them whole.
Full-grown remorhazes are single-minded ambush predators. They attempt to bite prey and trap it against their searing bodies, then swallow their meal whole. Remorhazes eat as much as they can, since they might go months without feeding.
5e Tools
Actions/Abilities/Traits: D&D 5e
Actions/Abilities/Traits: D&D 5e (Young Remorhaz)
Actions/Abilities/Traits: D&D 5e (Young Remorhaz)
Attributes
Strength: 18
Dexterity: 13
Constitution: 17
Intelligence: 3
Wisdon: 10
Charisma: 4
Offense
Bite
Circumstance: Melee
6 to hit, reach 5 ft., one target. (3d10 + 4) piercing damage plus 7 (2d6) fire damage.
Trait
Heat Aura
At the end of each of the remorhaz's turns, each creature in a 5-foot Emanation [Area of Effect]|Emanation originating from the remorhaz takes 11 (2d10) Fire damage.
Trait
Heated Body
A creature that touches the remorhaz or hits it with a melee attack while within 5 feet of it takes 7 (2d6) fire damage.
Trait
Passive Perception
10
Immunities
Damage Immunities
cold
fire
Senses
darkvision 60 ft.
tremorsense 60 ft.
Environments
arctic
Young remorhazes scorch and consume any creatures they can chase down and overwhelm.
5e Tools
Actions/Abilities/Traits: D&D 5e (Young Remorhaz)
Actions/Abilities/Traits: OSE
Actions/Abilities/Traits: OSE
Environments
arctic
Actions/Abilities/Traits: OSE
Actions/Abilities/Traits: OSRIC
Actions/Abilities/Traits: OSRIC
Environments
Frequency:
Very rare
arctic
Offense
1 Attack
Circumstance: Combat
6d6
Offense
Special Attacks
Circumstance: Combat
See below
Defense
Special Defenses
Circumstance: Combat
See below
Resistance
Magic Resistance
Circumstance: innate
75%
Special
Swallow Whole
An opponent is swallowed and destroyed if the remorhaz' attack score is a 20. All remorhaz generate an intense internal heat that instantly destroys any swallowed opponent.
Special
Intense Heat
When aroused for combat, the internal heat of the remorhaz seeps up into the protrusions on the back of the creature. Non-magical weapons that strike the back will melt, and any physical touch deals 10d10 hp damage.
Light blue centipede-like creature that pulses with reddish glow from intense body heat
These great polar worms are found only in arctic areas. The remorhaz attacks on sight, and if encountered in its lair there is a 1 in 4 chance it has a mate and 1d3 eggs; the eggs can be sold on some markets for 5,000 gp each.
The HD of the remorhaz determines its length: starting at 21-ft, each hit die above 7 adds 3-ft, so that a 14 HD specimen will be roughly 42-ft long. The remorhaz is ice-blue in colour, with white protrusions along its back and white insect-like eyes.
When attacking, the remorhaz rises on the back section of its body and begins beating its bat-like wings. Its attack is blinding, and the larger-sized remorhaz can swallow its prey whole. All remorhaz generate an intense internal heat that instantly destroys any swallowed opponent. An opponent is swallowed and destroyed if the remorhaz' attack score is a 20.
When aroused for combat, the internal heat of the remorhaz seeps up into the protrusions on the back of the creature. Non-magical weapons that strike the back will melt, and any physical touch deals 10d10 hp damage.
OSRIC
Actions/Abilities/Traits: OSRIC
Actions/Abilities/Traits: Pathfinder 2e
Actions/Abilities/Traits: Pathfinder 2e
Ability
Breath Weapon
(evocation, fire, primal) The remorhaz unleashes a gout of flame that deals 8d6 fire damage in a 30-foot cone (DC 26 basic Reflex save). It can't use Breath Weapon again for 1d4 rounds.
Ability
Heat
(aura, evocation, fire, primal) 5 feet. A creature that starts its turn in the aura takes 1d6 fire damage. Whenever the remorhaz takes damage from an enemy, this damage increases to 2d6 until the start of its next turn. Any creature that hits a remorhaz with an unarmed Strike takes 2d6 fire damage, and a weapon that hits a remorhaz takes 2d6 fire damage.
Ability
Ice Tunneler
A remorhaz can leave a tunnel when it burrows through ice or snow, and it usually does.
Ability
Swallow Whole
Large, 2d8+5 bludgeoning plus 2d6 fire, Rupture 12
Ability
Thrash
The remorhaz Strikes once with its jaws and once with its tail, each targeting a different creature. Each attack counts toward the remorhaz's multiple attack penalty, but the multiple attack penalty doesn't increase until after all the attacks have been made.
Offense
Melee
Circumstance: combat round (melee)
jaws +18 [+13/+8] (reach 15 feet), Damage 2d10+9 piercing plus Grab
Trait
Beast
A creature similar to an animal but with an Intelligence modifier of -3 or higher is usually a beast. Unlike an animal, a beast might be able to speak and reason.
Immunity
cold
fire
Language
(can't speak any language)
Jotun
Perception
darkvision
tremorsense (imprecise) 60 feet
Actions/Abilities/Traits: Pathfinder 2e
An immense centipede-like beast erupts from the snow, rows of chitinous plates on its back glowing red-hot.
5e SRD
From beneath the snow and ice bursts a remorhaz in a cloud of steam, its body pulsing with internal fire. Wing like fins flare from the back of the creature's head, and its wide mouth brims with jagged teeth.
Arctic Predators
Remorhazes live in arctic climes, preying on elk, polar bears, and other creatures sharing their territory. They can't tolerate warm weather, having adapted to the cold by generating a furnace-like heat within their bodies. When hunting, a remorhaz burrows deep below the snow and ice and lies in wait for the faint vibrations created by a creature moving above it. While hidden under the ice and snow, it can lower its body temperature so that it doesn't melt its cover.
Young Ones
Frost giant hunters scour the icy wastes for remorhaz nests and eggs. The giants prize young remorhazes, which can be trained from hatching to obey commands and guard the giants' icy citadels. Unlike fully grown specimens, young remorhazes gnaw on their victims instead of swallowing them whole.
Full-grown remorhazes are single-minded ambush predators. They attempt to bite prey and trap it against their searing bodies, then swallow their meal whole. Remorhazes eat as much as they can, since they might go months without feeding.
5e Tools
Light blue centipede-like creature that pulses with reddish glow from intense body heat
A Remorhaz is light blue in color but pulses with a reddish glow from the heat its body produces. It is a little more than 20 feet long and about 5 feet wide, and weighs about 10,000 pounds. A remorhaz hides under the snow and ice until it hears movement above it, attacking with surprise.
Basic Fantasy Field Guide Omnibus
Light blue centipede-like creature that pulses with reddish glow from intense body heat
These great polar worms are found only in arctic areas. The remorhaz attacks on sight, and if encountered in its lair there is a 1 in 4 chance it has a mate and 1d3 eggs; the eggs can be sold on some markets for 5,000 gp each.
The HD of the remorhaz determines its length: starting at 21-ft, each hit die above 7 adds 3-ft, so that a 14 HD specimen will be roughly 42-ft long. The remorhaz is ice-blue in colour, with white protrusions along its back and white insect-like eyes.
When attacking, the remorhaz rises on the back section of its body and begins beating its bat-like wings. Its attack is blinding, and the larger-sized remorhaz can swallow its prey whole. All remorhaz generate an intense internal heat that instantly destroys any swallowed opponent. An opponent is swallowed and destroyed if the remorhaz' attack score is a 20.
When aroused for combat, the internal heat of the remorhaz seeps up into the protrusions on the back of the creature. Non-magical weapons that strike the back will melt, and any physical touch deals 10d10 hp damage.
OSRIC