Size:
± Medium
Type:
± Fiend
Form:
Temper:
# App:
± 1d2
Lair:
Diet:
Combat Dice:
± 0
Hit Points:
± 0
Attack Rank:
± 0
Passive Defense:
± 0
Active Defense:
Damage Reduction:
± 0
Role:
Ground:
± 60'
Climb/Arboreal:
± 20 ft.
Flight:
± 150' (AA:IV)
Swim:
Benthic:
Burrow:
± 60 ft.
Ethereal:
Actions/Abilities/Traits: OSRIC
Actions/Abilities/Traits: OSRIC
Environments
Frequency:
Very Rare
planar
Offense
1 touch Attacks
Circumstance: Combat
2d4
Offense
Special Attacks
Circumstance: Combat
See below
Defense
Special Defenses
Circumstance: Combat
See below
Resistance
Magic Resistance
Circumstance: innate
50%
Special
Touch Attack
In combat, these devils will attempt to touch their victim (2d4 damage) and thereby cast an imprisonment spell (as the 9th level magic user spell).
Special
Weapon Immunity
Shaitans are immune to normal melee and missile weapons. Either silver or a +1 or better magical weapon is needed to hit them.
Special
Treasure
If encountered in their hellish lairs, shaitan are likely to have 2d4×1,000 gp (40% chance), 1d6×10 pp (50%), 4d8 gems (55%) and 1d12 jewellery (45%). Individual shaitan will sometimes be found carrying 1d4 gems (50% chance) as well.
Devils with large bulbous heads and black wings with silver tips
These devils resemble humanoids with large, bulbous heads and small, evil features. Their wings are black with silver tips.
Shaitan dwell on the 5th plane of Hell, where they serve the archdevil, Geryon. Their primary task is to acquire souls for their master. Occasionally, they will travel to the Prime Material plane on a mission of murder and mayhem. Dispelling a shaitan on the Prime Material plane requires pronouncement of a holy word (the 7th level cleric spell).
OSRIC
Actions/Abilities/Traits: OSRIC
Actions/Abilities/Traits: Pathfinder 2e
Actions/Abilities/Traits: Pathfinder 2e
Ability
Arcane Innate Spells
DC 24; 7th plane shift (to Astral Plane, Elemental Planes, or Material Plane only); 5th veil (self only), wall of stone; 4th shape stone (at will); 2nd glitterdust (x2); Constant (4th) detect magic
Ability
Earth Glide
The shaitan can Burrow through dirt and stone at its full burrow Speed, leaving no tunnels or signs of its passing.
Ability
Shove into Stone
(arcane, earth, transmutation) When the shaitan Pushes a creature into a stone barrier, the target must succeed at a DC 22 Reflex save or become merged with the barrier (as meld with stone). The victim can attempt to Escape (DC 28).
Offense
Melee
Circumstance: combat round (melee)
falchion +20 [+15/+10] (forceful +1, magical, reach 10 feet, sweep), Damage 1d10+12 slashing
Trait
Earth
Effects with the earth trait either manipulate or conjure earth. Those that manipulate earth have no effect in an area without earth. Creatures with this trait consist primarily of earth or have a magical connection to that element. Planes with this trait are mostly solid, with caverns and other hollow pockets.
Trait
Elemental
Elementals are creatures directly tied to an element and native to the Elemental Planes. Elementals don't need to breathe.
Trait
Genie
The diverse families of genies hold positions of prominence on the Elemental Planes. They have powerful magical abilities.
Item
+1 falchion
Language
Common
Terran
Perception
darkvision
detect magic
tremorsense (imprecise) 60 feet
Resistance
electricity 10
Actions/Abilities/Traits: Pathfinder 2e
Devils with large bulbous heads and black wings with silver tips
These devils resemble humanoids with large, bulbous heads and small, evil features. Their wings are black with silver tips.
Shaitan dwell on the 5th plane of Hell, where they serve the archdevil, Geryon. Their primary task is to acquire souls for their master. Occasionally, they will travel to the Prime Material plane on a mission of murder and mayhem. Dispelling a shaitan on the Prime Material plane requires pronouncement of a holy word (the 7th level cleric spell).
OSRIC